HändlerSöldner · Neues Lager
Wolf
Söldner des Neues Lager. Ein Händler, bei dem du kaufen und an den du verkaufen kannst, führt 12 Waren, der außerdem Bow trainiert.
- Lager
- Neues Lager
- Rolle
- Söldner
- Auf Lager
- 12 Waren
Kauft & verkauft
12 WarenRunen & Schriftrollen

Bauplan Knochenbrecher
Runen & Schriftrollen
110
Bauplan Stahlkeule
Runen & Schriftrollen
104
Bauplan Morgenstern
Runen & Schriftrollen
99
Bauplan Blutfliegenstachel
Runen & Schriftrollen
53
Bücher & Dokumente

Die Blutfliegen
Bücher & Dokumente
40
Waren

Digger's Dress
Waren
300
Moleratfett
Waren
5
Arrow
Waren
1x56
Bolt
Waren
1x32
Erzbrocken
Waren
1x68
Die Werte sind der Grundwert des Items in Erz – die Brocken magischen Erzes, die die einzige Währung der Kolonie sind.
Lehrt außerdem
1 FähigkeitWo du Wolf findest
Kampf
Their stats
Level 12+120 XP2,000
Health
150
Strength
150
Dexterity
2,000
Mana
2,000
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedWolf's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Wolf in 2000 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
1
per connecting swing · 2000 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Wolf's health at Gothic.
Mace (150 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Streitkolben
Signature weapon
197Wolfs Bogen
Carried

Dietrich
Carried

Erzbrocken
Carried
x12
Reis
Carried
x2
Reisschnaps
Carried

Fackel
Carried
x2
Essenz heilender Kraft
Carried

Schüssel
Carried

Rasiermesser
Carried

Wolfskrallen
Carried

Arrow
Carried
x12
Weintrauben
Carried
These are the items Wolf actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









