HändlerWater Mage · Neues Lager
Riordian
Water Mage des Neues Lager. Ein Händler, bei dem du kaufen und an den du verkaufen kannst, führt 13 Waren, der außerdem Mana trainiert.
- Lager
- Neues Lager
- Rolle
- Water Mage
- Auf Lager
- 13 Waren
Kauft & verkauft
13 WarenNahrung & Tränke

Essenz heilender Kraft
Nahrung & Tränke
25x8
Essenz magischer Energie
Nahrung & Tränke
24x6
Milde Heilkräuter
Nahrung & Tränke
16x12
Rabenkraut
Nahrung & Tränke
13x10
Grabmoos
Nahrung & Tränke
10x4
Mondschatten
Nahrung & Tränke
6x4
Nachtschatten
Nahrung & Tränke
6x4
Flammendorn
Nahrung & Tränke
5x6
Wasser
Nahrung & Tränke
4x8
Höllenpilz
Nahrung & Tränke
3x8
Waren

Remedy
Waren
50
Moleratfett
Waren
5x3
Laborflasche
Waren
2x10
Die Werte sind der Grundwert des Items in Erz – die Brocken magischen Erzes, die die einzige Währung der Kolonie sind.
Lehrt außerdem
1 FähigkeitWo du Riordian findest
Kampf
Their stats
Level 50+500 XP2,000
Health
150
Strength
150
Dexterity
2,000
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedRiordian's own protection values per damage channel - what your hits are reduced by. The KDW armour above is their gear.
Their weapon
No signature weapon is recorded for Riordian, so the matchup below uses their stats and a typical KDW weapon as a guide.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Riordian in 2000 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
1
per connecting swing · 2000 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Riordian's health at Gothic.
Unarmed (fists) (150 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their Strength is exact; the bare-fist base damage is an estimate.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Extrakt magischer Energie
Carried
x4
Ball Lightning
Carried

Laborflasche
Carried

Syrianisches Öl
Carried

Quecksilber
Carried

Erzbrocken
Carried
x9
These are the items Riordian actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









