HändlerSöldner · Neues Lager
Silas
Söldner des Neues Lager. Ein Händler, bei dem du kaufen und an den du verkaufen kannst, führt 18 Waren.
- Lager
- Neues Lager
- Rolle
- Söldner
- Auf Lager
- 18 Waren
Kauft & verkauft
18 WarenWaffen
Nahrung & Tränke

Wurzelsuppe
Nahrung & Tränke
48x5
Pilztopf
Nahrung & Tränke
32x6
Starkbier
Nahrung & Tränke
30x2
Essenz heilender Kraft
Nahrung & Tränke
25x4
Reisschnaps
Nahrung & Tränke
13x6
Gebratenes Fleisch
Nahrung & Tränke
7x10
Gegrilltes Scavenger- Fleisch
Nahrung & Tränke
7x7
Brot
Nahrung & Tränke
6x8
Reis
Nahrung & Tränke
5x18
Wasser
Nahrung & Tränke
4x10
Schlüssel

Dietrich
Schlüssel
15x6
Die Werte sind der Grundwert des Items in Erz – die Brocken magischen Erzes, die die einzige Währung der Kolonie sind.
Wo du Silas findest
Kampf
Their stats
Level 19+190 XP300
Health
80
Strength
60
Dexterity
160
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedSilas's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Silas in 9 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
36
per connecting swing · 9 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Silas's health at Gothic.
Silas' Axe (80 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Silas' Axt
Equipped weapon
202
Dietrich
Carried
x3
Erzbrocken
Carried
x18
Tavernenschlüssel
Carried

Reis
Carried

Reisschnaps
Carried

Fackel
Carried
x2
Essenz heilender Kraft
Carried

Schüssel
Carried

Rasiermesser
Carried

Becher
Carried

Brot
Carried

Langbogen
Carried

Arrow
Carried
x22
These are the items Silas actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









