Skip to content
GothicWiki
Cipher Händler

Mercenary · New Camp

Cipher

Mercenary des New Camp. Ein Händler, bei dem du kaufen und an den du verkaufen kannst, führt 19 Waren.

Lager
New Camp
Rolle
Mercenary
Auf Lager
19 Waren

Kauft & verkauft

19 Waren

Die Werte sind der Grundwert des Items in Erz – die Brocken magischen Erzes, die die einzige Währung der Kolonie sind. Was du tatsächlich zahlst oder erhältst, skaliert mit der Marge des Händlers und deinem Ansehen.

Wo du Cipher findest

Location of Cipher on the overworld map

Ort

Lager
New Camp
In der Oberwelt
Ja

Spricht über

Kampf

Their stats

100

Health

10

Strength

150

Dexterity

2,000

Mana

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Cipher wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Bloodfly StingSignature
Damage
26
Damage type
Blunt
Needs Strength
21
Worth
106

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·2 to 3 hits to drop

You drop Cipher in 2 to 3 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Cipher's health.

Cipher's Edge armour0
Their hit on you102 to 171

Bloodfly Sting (about 150 Dexterity) drops you in 1 hit through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

These are the items Cipher actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Mehr Händler des New Camp