MarchandMercenaire · Nouveau camp
Wolf
Mercenaire du Nouveau camp. Un marchand à qui acheter et à qui vendre, proposant 12 marchandises qui forme aussi à Bow.
- Camp
- Nouveau camp
- Rôle
- Mercenaire
- En stock
- 12 marchandises
Achète & vend
12 marchandisesRunes & parchemins

Schematic of Stonecrusher
Runes & parchemins
110
Schematic of Steel Mace
Runes & parchemins
104
Schematic of Morningstar
Runes & parchemins
99
Schematic of Bloodfly Sting
Runes & parchemins
53
Livres & documents

Les Mouches de Sang
Livres & documents
40
Marchandises

Digger's Dress
Marchandises
300
Molerat grease
Marchandises
5
Arrow
Marchandises
1x56
Bolt
Marchandises
1x32
Ore Nugget
Marchandises
1x68
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie. Ce que tu paies ou reçois réellement dépend de la marge du marchand et de ta réputation.
Enseigne aussi
1 compétenceOù trouver Wolf
Combat
Their stats
120
Health
12
Strength
150
Dexterity
2,000
Mana
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Wolf wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Wolf in 2 to 4 hits; they drop you in 1.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 2 to 4 hits to drop
A weak-spot hit can spike higher.
Wolf's health.
Mace (about 150 Dexterity) drops you in 1 hit through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Loot
Confirmed drops

Mace
Signature weapon
197Wolf's Bow
Carried

Lockpick
Carried

Ore Nugget
Carried
x12
Rice
Carried
x2
Rice Schnapps
Carried

Torch
Carried
x2
Essence of Healing
Carried

Plate
Carried

Razor
Carried

Wolf's claws
Carried

Grapes
Carried
These are the items Wolf actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









