MarchandMercenaire · Nouveau camp
Wolf
Mercenaire du Nouveau camp. Un marchand à qui acheter et à qui vendre, proposant 12 marchandises qui forme aussi à Bow.
- Camp
- Nouveau camp
- Rôle
- Mercenaire
- En stock
- 12 marchandises
Achète & vend
12 marchandisesRunes & parchemins

Schematic of Stonecrusher
Runes & parchemins
110
Schematic of Steel Mace
Runes & parchemins
104
Schematic of Morningstar
Runes & parchemins
99
Schematic of Bloodfly Sting
Runes & parchemins
53
Livres & documents

Les Mouches de Sang
Livres & documents
40
Marchandises

Digger's Dress
Marchandises
300
Molerat grease
Marchandises
5
Arrow
Marchandises
1x56
Bolt
Marchandises
1x32
Ore Nugget
Marchandises
1x68
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie.
Enseigne aussi
1 compétenceOù trouver Wolf
Combat
Their stats
Level 12+120 XP2,000
Health
150
Strength
150
Dexterity
2,000
Mana
2,000
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedWolf's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Wolf in 2000 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
1
per connecting swing · 2000 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Wolf's health at Gothic.
Mace (150 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Mace
Signature weapon
197Wolf's Bow
Carried

Lockpick
Carried

Ore Nugget
Carried
x12
Rice
Carried
x2
Rice Schnapps
Carried

Torch
Carried
x2
Essence of Healing
Carried

Plate
Carried

Razor
Carried

Wolf's claws
Carried

Arrow
Carried
x12
Grapes
Carried
These are the items Wolf actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









