MarchandMercenaire · Nouveau camp
Silas
Mercenaire du Nouveau camp. Un marchand à qui acheter et à qui vendre, proposant 18 marchandises.
- Camp
- Nouveau camp
- Rôle
- Mercenaire
- En stock
- 18 marchandises
Achète & vend
18 marchandisesArmes
Nourriture & potions

Root Soup
Nourriture & potions
48x5
Mushroom Stew
Nourriture & potions
32x6
Strong Beer
Nourriture & potions
30x2
Essence of Healing
Nourriture & potions
25x4
Rice Schnapps
Nourriture & potions
13x6
Grilled Meat
Nourriture & potions
7x10
Grilled Scavenger Meat
Nourriture & potions
7x7
Bread
Nourriture & potions
6x8
Rice
Nourriture & potions
5x18
Water
Nourriture & potions
4x10
Clés

Lockpick
Clés
15x6
Marchandises
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie.
Où trouver Silas
Combat
Their stats
Level 19+190 XP300
Health
80
Strength
60
Dexterity
160
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedSilas's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Silas in 9 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
36
per connecting swing · 9 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Silas's health at Gothic.
Silas' Axe (80 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Silas' Axe
Equipped weapon
202
Lockpick
Carried
x3
Ore Nugget
Carried
x18
Tavern key
Carried

Rice
Carried

Rice Schnapps
Carried

Torch
Carried
x2
Essence of Healing
Carried

Plate
Carried

Razor
Carried

Tumbler
Carried

Bread
Carried

Longbow
Carried

Arrow
Carried
x22
These are the items Silas actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









