MarchandNovice · Nouveau camp
Baal Isidro
Novice du Nouveau camp. Un marchand à qui acheter et à qui vendre, proposant 4 marchandises.
- Camp
- Nouveau camp
- Rôle
- Novice
- En stock
- 4 marchandises
Achète & vend
4 marchandisesMarchandises

Dreamcall
Marchandises
20x20
Northern Dark
Marchandises
15x20
Green Novice
Marchandises
8x10
Ore Nugget
Marchandises
1x21
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie. Ce que tu paies ou reçois réellement dépend de la marge du marchand et de ta réputation.
Où trouver Baal Isidro
Combat
Their stats
60
Health
6
Strength
15
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Baal Isidro wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Baal Isidro in 1 to 2 hits; they drop you in 4 to 7.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 1 to 2 hits to drop
A weak-spot hit can spike higher.
Baal Isidro's health.
Withered Axe (about 15 Dexterity) drops you in 4 to 7 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Loot
These are the items Baal Isidro actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









