Factions · 5 camps
Camps & Guildes Gothic 1 Remake
La Barrière a fait une prison ; les prisonniers ont fait une société. Trois grands camps et une poignée de parias se partagent la Vallée - chacun avec sa loi, ses guildes et son prix d'entrée.
- Camps
- 5
- Population
- 508
- Le plus grand
- Old Camp
Old Camp
Iron law under the Old Camp barons.
The largest camp in the Mining Valley. Held by ore-baron Gomez and his Heavy Mercenaries, the Old Camp trades magic ore to the King in exchange for survival supplies. Joining means swearing fealty to the barons and pulling a guard shift on the walls.
Qui le tient
New Camp
The free miners who broke the King's monopoly.
A breakaway settlement founded by Lee, ex-King's General. The New Camp mines its own ore and the Water Mages hoard it for a magic ritual to break the Barrier. Templars guard the camp; Org Mercenaries patrol the road.
Qui le tient
Swamp Camp
The Sleeper's faithful in the wet south.
A cult settlement deep in the swamps, devoted to the Sleeper. The Gurus brew swamp-weed and worship; Templars enforce silence. They want the Barrier to fall by waking their god - not by destroying it.
Qui le tient
Old Mine
The depleted mine the barons abandoned.
The first mine - drained of ore and overrun by Minecrawlers. Still home to old prisoners and forgotten outposts. The deeper levels hide much older secrets.
Qui le tient
Free Mine
Where the New Camp pulls its ore.
The independent mine the New Camp diggers work outside the Old Camp's reach. Guarded by Org Mercenaries; raided by Old Camp Guards.
Qui le tient
Rejoindre un camp
Une bannière, et le reste se ferme
Trois puissances se disputent la vallée : l'Ancien camp, le Nouveau camp et le Camp du marais de la Confrérie du Dormeur. Tu es libre de courtiser les trois à la fois et de mener chaque ligne d'admission aussi loin qu'elle ira. Mais dès que tu t'engages auprès de l'un, les portes des deux autres se ferment pour cette partie. Chacun a un premier visage à conquérir pour commencer : Thorus ouvre la voie de l'Ancien camp, Lares celle du Nouveau camp, et Lester celle du Camp du marais.
Guildes · 20
Les factions à l'intérieur des camps
Chaque camp abrite plusieurs guildes. Mercenaires et mages, novices et templiers, citoyens et hors-la-loi - vingt factions distinctes dans la Vallée, chacune avec sa propre armure, ses propres règles, son propre effectif.

Citizen
107Free workers and traders inside the camps. No formal weapons training, often armed with clubs and short blades.

Guard
104Old Camp watch-guards. The first line at the camp gate.

Novice
76Initiates of the Sleeper's cult in the Swamp Camp. Wear simple robes and serve the Gurus.

Org Mercenary
68Free-camp mercenaries paid in ore. Independent contractors who guard the New Camp's road.

TPL
55Templars - armoured guardians of the Sleeper's temple in the Swamp Camp.

Soldier
45King's-trained warriors, mostly serving the New Camp under Lee. Disciplined and well-armored.

Peasant
28Farmers, cooks, and ore-handlers inside the camps. Unarmed and unranked.

BAN
27Bandits - outlaws who refuse all three camps and prey on travelers.

STT
27Sleeper Templars - Sleeper-loyal warriors hidden in temple precincts.

SFB
17Sleeper Faith Brothers - initiates devoted to waking the Sleeper.

GUR
10Gurus - high-tier monks of the Sleeper's cult, masters of runes and swamp-rituals.

KDW
6KDW guild members in the Mining Valley.

Fire Mage
5The Magicians of Fire - Innos's order - sheltered in the Old Camp inside the Castle. They study the runes that bind the Barrier.

Mercenary
5Heavy guards of the Old Camp. Loyal to the barons and the ore trade. Wear heavy armor; field one- and two-handed steel.

WOC
5WOC guild members in the Mining Valley.

SC
3SC guild members in the Mining Valley.

IE
2IE guild members in the Mining Valley.

WSC
2WSC guild members in the Mining Valley.

NON
1NON guild members in the Mining Valley.

Diego's Men
1Diego's small band - the original break-out crew who survived the dust of the prison-fall.