Les Arts · 50 sorts
Sorts & Runes Gothic 1 Remake
Les parchemins lancent une fois, les runes pour toujours
Chaque sort de la Colonie, gravissant les Cercles de Magie. Chacun se porte en parchemin à usage unique, en rune réutilisable, ou les deux. Le feu pour les serviteurs d'Innos, la glace et la tempête pour les Mages de l'eau, et les murmures nécrotiques que le culte du Dormeur préférerait que tu ne lises jamais.
- Sorts
- 50
- Cercles
- 8
- Parchemins
- 43
- Runes
- 26
Comment marche la magie
Apprends à la lire
Avant qu'un parchemin ou une rune ne te réponde, tu dois apprendre à lire l'écriture runique. Sans formation, le parchemin n'est que de l'encre.
Parchemin ou rune
Un parchemin est dépensé dès que tu le lis et lance le sort une fois. Une rune est permanente, placée dans ta hotbar et lancée encore et encore.
Mana et Cercles
Chaque lancer draine du mana. Et un sort ne t'obéit qu'une fois que tu as appris le Cercle de Magie qui le régit.
50 sorts
Fire
First Circle5 sortsThe realm of Innos. Magicians of Fire wield destructive flame against the undead, demons, and the cult of the Sleeper.
Ice
Second Circle3 sortsCold-element magic of containment and restraint. Slows enemies, freezes them in place, shatters armor.
Lightning
Third Circle2 sortsArcing arcane current. Strikes single targets hard or chains across grouped enemies.
Holy
Third Circle4 sortsLight-element spells of healing and consecration. The mark of the Magicians of Fire.
Mind
Fourth Circle22 sortsSpells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollRuneCharm
Better keep this between us.
Mind
ScrollRuneControl
Take over the mind, control the body.
Mind
ScrollFear
Fills a target's mind with enough fear to make it flee.
Mind
ScrollShrink Monster
Makes even the greatest beasts look small.
Mind
ScrollRuneSleep
What you need right now is rest.
Mind
ScrollTransform into Biter
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Bloodfly
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Bloodhound
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Fire Lizard
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Harpy
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Lizard
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Lurker
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Meatbug
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Minecrawler
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Molerat
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Orc Dog
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Razor
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Scavenger
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Shadowbeast
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Snapper
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Swampshark
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Wolf
Spells that touch the will of the target - charm, fear, control, transformation.
Movement
Fourth Circle8 sortsTeleport, jump, levitate, lift objects with the mind.
Movement
ScrollRuneFist of Wind
A violent and focused blast of air, hurling the target backwards.
Movement
RuneRune 'Teleport to the Sunken Tower'
Takes one to the Sunken Tower.
Movement
ScrollRuneStorm Fist
A furious punch, carried by the wrath of the storm.
Movement
ScrollRuneTelekinesis
Not within your reach? Not a problem.
Movement
RuneTeleport to the Fire Mages
Takes one to the Fire Mages' chambers.
Movement
RuneTeleport to the Necromancer
Takes one to Xardas' library.
Movement
RuneTeleport to the Swamp Camp
Takes one to the Swamp Camp.
Movement
RuneTeleport to the Water Mages
Takes one to the Water Mages' caves.
Summon
Fifth Circle2 sortsCalls beasts, golems, or demons to fight at your side.
Death
Sixth Circle4 sortsNecrotic magic of the Sleeper's cult - drains, debilitates, raises servants.