Skip to content
GothicWiki
Jeremiah Marchand

Peasant · Nouveau camp

Jeremiah

Peasant du Nouveau camp. Un marchand à qui acheter et à qui vendre, proposant 18 marchandises.

Camp
Nouveau camp
Rôle
Peasant
En stock
18 marchandises

Achète & vend

18 marchandises

Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie. Ce que tu paies ou reçois réellement dépend de la marge du marchand et de ta réputation.

Où trouver Jeremiah

Location of Jeremiah on the overworld map

Lieu

Camp
Nouveau camp
Sur la carte du monde
Oui

Parle de

Combat

Their stats

80

Health

8

Strength

35

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Peasant armour

Not confirmed

No martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.

Their weapon

ShortswordSignature
Damage
12
Damage type
Edge
Needs Strength
8
Worth
24

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Even fight36 to 60 per hit·2 to 3 hits to drop

You drop Jeremiah in 2 to 3 hits; they drop you in 2 to 4.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Jeremiah's health.

Jeremiah's Edge armour0 (typical)
Their hit on you25 to 42

Shortsword (about 35 Dexterity) drops you in 2 to 4 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

Loot

These are the items Jeremiah actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Plus de marchands du Nouveau camp