MarchandPeasant · Nouveau camp
Jeremiah
Peasant du Nouveau camp. Un marchand à qui acheter et à qui vendre, proposant 18 marchandises.
- Camp
- Nouveau camp
- Rôle
- Peasant
- En stock
- 18 marchandises
Achète & vend
18 marchandisesArmes
Nourriture & potions

Root Soup
Nourriture & potions
48x5
Mushroom Stew
Nourriture & potions
32x6
Strong Beer
Nourriture & potions
30x2
Essence of Healing
Nourriture & potions
25x4
Rice Schnapps
Nourriture & potions
13x6
Grilled Meat
Nourriture & potions
7x10
Grilled Scavenger Meat
Nourriture & potions
7x7
Bread
Nourriture & potions
6x8
Rice
Nourriture & potions
5x18
Water
Nourriture & potions
4x10
Clés

Lockpick
Clés
15x6
Marchandises
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie. Ce que tu paies ou reçois réellement dépend de la marge du marchand et de ta réputation.
Où trouver Jeremiah
Parle de
Combat
Their stats
80
Health
8
Strength
35
Dexterity
Base attributes at Gothic (Standard) difficulty.
Typical Peasant armour
Not confirmedNo martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Jeremiah in 2 to 3 hits; they drop you in 2 to 4.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 2 to 3 hits to drop
A weak-spot hit can spike higher.
Jeremiah's health.
Shortsword (about 35 Dexterity) drops you in 2 to 4 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.
Loot
These are the items Jeremiah actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.










