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Sharky Marchand

Mercenaire · Nouveau camp

Sharky

Mercenaire du Nouveau camp. Un marchand à qui acheter et à qui vendre, proposant 22 marchandises.

Camp
Nouveau camp
Rôle
Mercenaire
En stock
22 marchandises

Achète & vend

22 marchandises

Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie.

Où trouver Sharky

Location of Sharky on the overworld map

Lieu

Camp
Nouveau camp
Sur la carte du monde
Oui

Combat

Their stats

Level 8+80 XP

236

Health

40

Strength

30

Dexterity

100

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Mercenary's ArmorMercenary armour
Edge14
Blunt14
Point13
Energy14
Fire18
Ice18
Wind12

Sharky's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.

Their weapon

TorchSignature
Damage
1
Damage type
Blunt
Needs Strength
5
Worth
2

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous46 per hit·6 hits to drop

You drop Sharky in 6 hits; they drop you in 3.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

46

per connecting swing · 6 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Sharky's health at Gothic.

Sharky's Edge protection-14
Their hit on you36

Torch (40 Strength) drops you in 3 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Sharky actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Plus de marchands du Nouveau camp