Skip to content
GothicWiki
Sharky Marchand

Mercenaire · Nouveau camp

Sharky

Mercenaire du Nouveau camp. Un marchand à qui acheter et à qui vendre, proposant 22 marchandises.

Camp
Nouveau camp
Rôle
Mercenaire
En stock
22 marchandises

Achète & vend

22 marchandises

Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie. Ce que tu paies ou reçois réellement dépend de la marge du marchand et de ta réputation.

Où trouver Sharky

Location of Sharky on the overworld map

Lieu

Camp
Nouveau camp
Sur la carte du monde
Oui

Combat

Their stats

80

Health

8

Strength

40

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Sharky wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

TorchSignature
Damage
1
Damage type
Blunt
Needs Strength
5
Worth
2

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·2 to 3 hits to drop

You drop Sharky in 2 to 3 hits; they drop you in 3 to 4.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Sharky's health.

Sharky's Edge armour0
Their hit on you21 to 36

Torch (about 40 Dexterity) drops you in 3 to 4 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

These are the items Sharky actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Plus de marchands du Nouveau camp