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Guardia · Campamento Viejo

Skip

Guardia del Campamento Viejo. Un comerciante al que puedes comprar y vender, con 10 mercancías.

Campamento
Campamento Viejo
Rol
Guardia
En existencias
10 mercancías

Compra y vende

10 mercancías

Runas y pergaminos

  • Schematic of Longsword

    Runas y pergaminos

    127
  • Schematic of Judgement Sword

    Runas y pergaminos

    73

Los valores son el valor base del objeto en mena: los terrones de mena mágica que son la única moneda de la Colonia. Lo que realmente pagas o recibes escala con el margen del mercader y tu reputación.

Dónde encontrar a Skip

Location of Skip on the overworld map

Ubicación

Campamento
Campamento Viejo
En el mundo

Habla de

Combate

Their stats

150

Health

15

Strength

70

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Warder's ArmorOld Camp Guard armour
Edge10
Blunt10
Point10
Energy0
Fire4
Ice4
Wind4

The armour Skip wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Judgment SwordSignature
Damage
30
Damage type
Edge
Needs Strength
20
Worth
145

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous30 to 50 per hit·3 to 5 hits to drop

You drop Skip in 3 to 5 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 3 to 5 hits to drop

A weak-spot hit can spike higher.

Target health

Skip's health.

Skip's Edge armour-10
Their hit on you57 to 95

Judgment Sword (about 70 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Botín

These are the items Skip actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Más mercaderes del Campamento Viejo