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Graham Comerciante

Citizen · Campamento Viejo

Graham

Citizen del Campamento Viejo. Un comerciante al que puedes comprar y vender, con 6 mercancías.

Campamento
Campamento Viejo
Rol
Citizen
En existencias
6 mercancías

Compra y vende

6 mercancías

Comida y pociones

Libros y documentos

  • Boceto

    Libros y documentos

    60
  • Map of the Colony

    Libros y documentos

    50
  • Map of the Old Camp

    Libros y documentos

    40

Los valores son el valor base del objeto en mena: los terrones de mena mágica que son la única moneda de la Colonia. Lo que realmente pagas o recibes escala con el margen del mercader y tu reputación.

Dónde encontrar a Graham

Location of Graham on the overworld map

Ubicación

Campamento
Campamento Viejo
En el mundo

Combate

Their stats

60

Health

6

Strength

20

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Citizen armour

Not confirmed

No martial armour on record for the Citizen. Expect little to no protection beyond plain clothing.

Their weapon

Club (Light Mace)Signature
Damage
8
Damage type
Blunt
Needs Strength
5
Worth
5

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Graham in 1 to 2 hits; they drop you in 4 to 7.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Graham's health.

Graham's Edge armour0 (typical)
Their hit on you13 to 23

Club (Light Mace) (about 20 Dexterity) drops you in 4 to 7 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

Botín

Confirmed drops

These are the items Graham actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Más mercaderes del Campamento Viejo