Learning · 23 skills
Gothic 1 Remake Skills & Training
Nothing comes free in the Colony. Strength, dexterity, the swing of a blade and the casting of a rune - all of it bought with hard-earned Learning Points and the right master willing to teach you.
- Skills
- 23
- Attributes
- 4
- Fighting
- 6
- Trainers
- 34
Raw potential
Attributes
Strength
Max 200
Strength expresses your physical prowess. The greater your strength, the more powerful weapons you can wield and the more damaging your melee attacks will be.
Dexterity
Max 200
Dexterity represents your mastery, balance and control over your body. It determines the ranged weapons you can use and improves your ranged attack effectiveness and chance of success while pickpocketing.
Mana
Max 200
Mana fuels your magical abilities. Mana is consumed while casting spells and does not regenerate independently, so plan your rest and item consumption accordingly.
Health
Max 999
Health is your physical endurance. The more health you have, the more damage you can sustain before falling. Your health will increase with experience, keeping you resilient against ever-stronger foes.
Mastery of arms
Fighting
One Handed
Governs your effectiveness with one-handed weapons, unlocking advanced techniques like combos, parries, and critical strikes as your skill improves.
Two Handed
Governs your effectiveness with two-handed weapons, unlocking powerful techniques like combos, parries, and critical strikes as your skill improves.
Fists
Governs your effectiveness in unarmed combat, unlocking advanced techniques like combos, parries, and critical strikes as your skill improves.
Orc Weapons
Governs your effectiveness with orc weapons, unlocking brutal techniques like combos, parries, and critical strikes as your skill improves.
Bow
Determines your proficiency with bows, affecting aiming speed, accuracy, and the ability to deal critical damage.
Crossbow
Determines your proficiency with crossbows, affecting reloading speed, accuracy, and the ability to deal critical damage.
The Arts
Magic Circle
The maker's trade
Crafting Skills
Smithing
The ability to forge weapons from raw materials. Further training unlocks more advanced weapon types.
Inscription
Lets you inscribe magical scrolls, allowing you to cast spells without magical training. Xardas teaches the craft outright; each camp's mages teach it along their own path.
Alchemy
Allows you to brew potions from ingredients you find in the world. Taught by the camp alchemists to those who walk their path.
Body and terrain
Movement Skills
Acrobatics
Unlocks the ability to perform a dodge roll. Fall damage is halved.
Climbing
Your training allows you to climb sheer walls and reach new areas.
Diving
Your ability to hold your breath underwater is improved.
Scavenger Riding
Ride a tamed Scavenger to cross the Colony faster. Minor hits won't interrupt your ride, but lethal or heavy damage throws you off - and the Scavenger can pass fall damage on to you.
Tricks of the trade
Special Skills
Sneaking
You move more quietly, making you harder to detect while crouching.
Pickpocketing
The art of relieving others of their possessions. Your success chance depends on your skill and dexterity against that of your target's.
Lockpicking
Allows you to open locked chests and doors. Higher skill levels let you make more mistakes before a pick breaks and decreases lock difficulty.
Hunting / Skinning
Harvesting trophies from a kill - claws, teeth, fur, hides, scutes, stings, horns and rarer parts. Every part is its own lesson, and many feed blacksmith and alchemy recipes.
Orcish
The study of the Orcish language. Allows you to understand and communicate with Orcs.