ComerciantePeasant · Campamento Nuevo
Jeremiah
Peasant del Campamento Nuevo. Un comerciante al que puedes comprar y vender, con 18 mercancías.
- Campamento
- Campamento Nuevo
- Rol
- Peasant
- En existencias
- 18 mercancías
Compra y vende
18 mercancíasArmas
Comida y pociones

Root Soup
Comida y pociones
48x5
Mushroom Stew
Comida y pociones
32x6
Strong Beer
Comida y pociones
30x2
Essence of Healing
Comida y pociones
25x4
Rice Schnapps
Comida y pociones
13x6
Grilled Meat
Comida y pociones
7x10
Grilled Scavenger Meat
Comida y pociones
7x7
Bread
Comida y pociones
6x8
Rice
Comida y pociones
5x18
Water
Comida y pociones
4x10
Llaves

Lockpick
Llaves
15x6
Mercancías
Los valores son el valor base del objeto en mena: los terrones de mena mágica que son la única moneda de la Colonia. Lo que realmente pagas o recibes escala con el margen del mercader y tu reputación.
Dónde encontrar a Jeremiah
Habla de
Combate
Their stats
80
Health
8
Strength
35
Dexterity
Base attributes at Gothic (Standard) difficulty.
Typical Peasant armour
Not confirmedNo martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Jeremiah in 2 to 3 hits; they drop you in 2 to 4.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 2 to 3 hits to drop
A weak-spot hit can spike higher.
Jeremiah's health.
Shortsword (about 35 Dexterity) drops you in 2 to 4 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.
Botín
These are the items Jeremiah actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.










