New CampPeasant · New Camp
Horatio
Peasant del New Camp. Habla con el jugador.
- Campamento
- New Camp
- Gremio
- Peasant
- Rutinas
- 1
Dónde encuentras a Horatio
Enseña
1 habilidadMencionado en conversación
1 personaCombate
Their stats
Level 9+90 XP136
Health
45
Strength
11
Dexterity
105
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedHoratio's own protection values per damage channel - what your hits are reduced by.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Horatio in 3 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 3 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Horatio's health at Gothic.
Cutter (45 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Botín
Confirmed drops

Cutter
Equipped weapon
18
Rice
Carried
x3
Plate
Carried

Rice Schnapps
Carried
These are the items Horatio actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voz y diálogo
- Líneas de voz
- 29
- Escenas del héroe
- 18
- Temas de diálogo
- 17
Conversaciones
9 temasHmm ... all right. I swore to never attack anyone again, but teaching someone is different. 3 líneas
- Hmm ... all right. I swore to never attack anyone again, but teaching someone is different.
- I WILL take on the Ricelord. If you help me.
- I'm listening.
Hum. Aunque pudiera, ¿para qué utilizarías tu fuerza? 2 líneas
- Hum. Aunque pudiera, ¿para qué utilizarías tu fuerza?
- ¿Puedes enseñarme a hacerme más fuerte?
Y antes de darte cuenta, tendrías a otro cabrón entre manos. No... No te enseñaré. 2 líneas
- Y antes de darte cuenta, tendrías a otro cabrón entre manos. No... No te enseñaré.
- Para que estos cabrones me respeten.
La mejor defensa es la huida. Romper cráneos no te hará más feliz. 2 líneas
- La mejor defensa es la huida. Romper cráneos no te hará más feliz.
- Para defenderme.
Mmm... No serías el primero que lo intenta. 2 líneas
- Mmm... No serías el primero que lo intenta.
- Para enfrentarme al Señor del Arroz y sus esbirros.
Sure. And remember: use this for a just cause. And ONLY for that.2 líneas
- Sure. And remember: use this for a just cause. And ONLY for that.
- That was useful. Thanks.
I'm not going to. Unless you came up with a better reason?2 líneas
- I'm not going to. Unless you came up with a better reason?
- About you teaching me ...
Me lo imaginaba.2 líneas
- Me lo imaginaba.
- No se me ocurre.
Se me ocurre una. Quiero enfrentarme al Señor del Arroz y sus esbirros. 1 línea
- Se me ocurre una. Quiero enfrentarme al Señor del Arroz y sus esbirros.







