MarchandMage de feu · Ancien camp
Torrez
Mage de feu du Ancien camp. Un marchand à qui acheter et à qui vendre, proposant 29 marchandises qui forme aussi à Mana, Circle of Magic.
- Camp
- Ancien camp
- Rôle
- Mage de feu
- En stock
- 29 marchandises
Achète & vend
29 marchandisesRunes & parchemins

Healing
Runes & parchemins
500
Fire Bolt
Runes & parchemins
300
Inscription for Transform into Lizard
Runes & parchemins
160
Transform into Bloodfly
Runes & parchemins
70x2
Inscription for Fire Bolt
Runes & parchemins
60
Transform into Wolf
Runes & parchemins
55
Transform into Molerat
Runes & parchemins
40x2
Transform into Scavenger
Runes & parchemins
40
Fire Bolt
Runes & parchemins
20x14
Healing
Runes & parchemins
10x6
Lumière
Runes & parchemins
5x12
Nourriture & potions

Essence of Healing
Nourriture & potions
25x8
Essence of Magic Energy
Nourriture & potions
24x6
Mild Healing Herbs
Nourriture & potions
16x12
Raven Herbs
Nourriture & potions
13x10
Grave Moss
Nourriture & potions
10x4
Lunanaceae
Nourriture & potions
6x4
Solanaceae
Nourriture & potions
6x4
Flame Thorn
Nourriture & potions
5x6
Water
Nourriture & potions
4x8
Hellcap
Nourriture & potions
3x8
Livres & documents

Words of the Gods - Volume 1
Livres & documents
100
Words of the Gods - Volume 2
Livres & documents
100
Words of the Gods - Volume 3
Livres & documents
100
First circle of magic
Livres & documents
50
The circle of Novices
Livres & documents
25
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie. Ce que tu paies ou reçois réellement dépend de la marge du marchand et de ta réputation.
Enseigne aussi
2 compétencesOù trouver Torrez
Combat
Their stats
400
Health
40
Strength
40
Dexterity
100
Mana
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Torrez wears, with its protection on each channel. Worn armour is never dropped.
Their weapon
No signature weapon is recorded for Torrez, so the matchup below uses their stats and a typical Fire Mage weapon as a guide.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Torrez in 9 to 15 hits; they drop you in 2 to 4.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
27 to 45
per swing · 9 to 15 hits to drop
A weak-spot hit can spike higher.
Torrez's health.
Unarmed (fists) (about 40 Strength) drops you in 2 to 4 hits through your armour.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Loot
Confirmed drops

Fireball
Carried

Extract of Magic Energy
Carried
x99
Parchment
Carried
x4
Coin
Carried

Ore Nugget
Carried
x13
Fire Mages Chambers key
Carried
These are the items Torrez actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.







