MarchandOutsider · Ancien camp
Dexter
Outsider du Ancien camp. Un marchand à qui acheter et à qui vendre, proposant 33 marchandises.
- Camp
- Ancien camp
- Rôle
- Outsider
- En stock
- 33 marchandises
Achète & vend
33 marchandisesArmes
Nourriture & potions

Extract of Healing
Nourriture & potions
32x5
Strong Beer
Nourriture & potions
30
Essence of Healing
Nourriture & potions
25x10
Essence of Magic Energy
Nourriture & potions
24x8
Dragonroot
Nourriture & potions
16x6
Mild Healing Herbs
Nourriture & potions
16x10
Stoneroot
Nourriture & potions
16x8
Beer
Nourriture & potions
10x3
Velayis
Nourriture & potions
9x13
Cheese
Nourriture & potions
8x2
Bread
Nourriture & potions
6x3
Flame Thorn
Nourriture & potions
5x12
Apple
Nourriture & potions
4x7
Water
Nourriture & potions
4x7
Cabbage
Nourriture & potions
3
Carrot
Nourriture & potions
3x3
Pear
Nourriture & potions
3x3
Onion
Nourriture & potions
2x3
Potato
Nourriture & potions
2x4
Clés

Lockpick
Clés
15x12
Livres & documents

Map of the Colony
Livres & documents
50
Marchandises
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie.
Où trouver Dexter
Combat
Their stats
Level 8+80 XP224
Health
30
Strength
18
Dexterity
120
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedDexter's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Dexter in 6 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
39
per connecting swing · 6 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Dexter's health at Gothic.
Thorn of Wounds (30 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Thorn of Wounds
Equipped weapon
38
Field Bow
Carried

Arrow
Carried
x22
Lockpick
Carried
x2
Ore Nugget
Carried
x23
Green Novice
Carried

Essence of Healing
Carried
These are the items Dexter actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.







