MarchandOutsider · Ancien camp
Dexter
Outsider du Ancien camp. Un marchand à qui acheter et à qui vendre, proposant 33 marchandises.
- Camp
- Ancien camp
- Rôle
- Outsider
- En stock
- 33 marchandises
Achète & vend
33 marchandisesArmes
Nourriture & potions

Extract of Healing
Nourriture & potions
32x5
Strong Beer
Nourriture & potions
30
Essence of Healing
Nourriture & potions
25x10
Essence of Magic Energy
Nourriture & potions
24x8
Dragonroot
Nourriture & potions
16x6
Mild Healing Herbs
Nourriture & potions
16x10
Stoneroot
Nourriture & potions
16x8
Beer
Nourriture & potions
10x3
Velayis
Nourriture & potions
9x13
Cheese
Nourriture & potions
8x2
Bread
Nourriture & potions
6x3
Flame Thorn
Nourriture & potions
5x12
Apple
Nourriture & potions
4x7
Water
Nourriture & potions
4x7
Cabbage
Nourriture & potions
3
Carrot
Nourriture & potions
3x3
Pear
Nourriture & potions
3x3
Onion
Nourriture & potions
2x3
Potato
Nourriture & potions
2x4
Clés

Lockpick
Clés
15x12
Livres & documents

Map of the Colony
Livres & documents
50
Marchandises
Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie. Ce que tu paies ou reçois réellement dépend de la marge du marchand et de ta réputation.
Où trouver Dexter
Combat
Their stats
80
Health
8
Strength
30
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Dexter wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Dexter in 2 to 4 hits; they drop you in 2 to 4.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
24 to 40
per swing · 2 to 4 hits to drop
A weak-spot hit can spike higher.
Dexter's health.
Thorn of Wounds (about 30 Dexterity) drops you in 2 to 4 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Loot
These are the items Dexter actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.







