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Huno Marchand

Citizen · Ancien camp

Huno

Citizen du Ancien camp. Un marchand à qui acheter et à qui vendre, proposant 8 marchandises qui forme aussi à Smithing.

Camp
Ancien camp
Rôle
Citizen
En stock
8 marchandises

Achète & vend

8 marchandises

Runes & parchemins

  • Schematic of Sting Mace

    Runes & parchemins

    49
  • Schematic of Digger’s Discipline

    Runes & parchemins

    27
  • Schematic of Thorn of Wounds

    Runes & parchemins

    19
  • Schematic of Farmer’s Defense

    Runes & parchemins

    16

Les valeurs correspondent à la valeur de base de l'objet en minerai - les morceaux de minerai magique qui sont la seule monnaie de la Colonie.

Enseigne aussi

1 compétence

Où trouver Huno

Location of Huno on the overworld map

Lieu

Camp
Ancien camp
Sur la carte du monde
Oui

Combat

Their stats

Level 10+100 XP

184

Health

55

Strength

15

Dexterity

95

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Huno's own protection values per damage channel - what your hits are reduced by.

Their weapon

Nail ClubSignature
Damage
11
Damage type
Blunt
Needs Strength
7
Worth
13

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous55 per hit·4 hits to drop

You drop Huno in 4 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

55

per connecting swing · 4 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Huno's health at Gothic.

Huno's Edge protection-5
Their hit on you61

Nail Club (55 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Huno actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Plus de marchands du Ancien camp