armure de guilde Fire Mage
Fire Robe
It protects its wearer and radiates the power of Innos.
Tranchant
Épées & haches
Provides defense against the cutting edges of swords and axes.
Contondant
Masses & marteaux
Provides defense against the crushing blows of maces.
Perforant
Flèches & carreaux
This protection reduces the piercing damage from arrows and bolts.
Énergie
Runes & parchemins
Reduces damage from magical energy attacks such as lightning bolts.
Feu
Flamme & lave
Designed to shield against the intense heat of flames, this protection ensures you're less affected by fire-based attacks and hazards.
Glace
Givre & froid
Protects against freezing attacks and icemagic.
Vent
Rafales & tempêtes
Defends against the crushing force of wind-based magic.
- Guilde
- Fire Mage
- Total
- 115
- Super armure
- 15
- Classe
- Panoplie
Types de dégâts
- Tranchant · Épées & haches
- 20
- Contondant · Masses & marteaux
- 20
- Perforant · Flèches & carreaux
- 5
- Énergie · Runes & parchemins
- 10
- Feu · Flamme & lave
- 40
- Glace · Givre & froid
- 10
- Vent · Rafales & tempêtes
- 10