Clase de enemigo
Guardia
- Salud
- 220
- Fuerza
- 70
- Amenaza
- Amenaza alta
¿Puedes con uno?
Estos son números típicos de la clase, no de una criatura fija. La fuerza, salud y equipo exactos cambian de un Guardia a otro, así que tómalo como una guía de la pelea más que como una lectura exacta.
Their stats
Level 13+135 XP220
Health
70
Strength
50
Dexterity
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their armour
EstimatedTypical Guard kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
- Damage
- 30
- Damage type
- Edge
- Needs Strength
- 20
- Worth
- 145
Typical Guard weapon, shown as a guide. The exact sidearm varies by instance.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Guard in 7 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
32
per connecting swing · 7 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Guard's health at Gothic.
Judgment Sword (70 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Typical Guard weapon; the exact one varies.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Botín
Typical drops

Ore Nugget
Carried
x10100%
Apple
Carried
79%
Torch
Carried
66%
Bolt
Carried
x1764%
Light Crossbow
Carried
64%
Crude Sword
Carried
39%
Cheese
Carried
38%
Judgment Sword
Carried
36%
Aggregated from the confirmed inventories of every Guardia in the game: the percentage is how many of them carry the item, the count the typical stack. Worn armour is never dropped.