ComercianteMercenário · Assentamento Novo
Silas
Mercenário do Assentamento Novo. Um comerciante de quem você pode comprar e para quem pode vender, carregando 18 mercadorias.
- Assentamento
- Assentamento Novo
- Papel
- Mercenário
- Em estoque
- 18 mercadorias
Compra e vende
18 mercadoriasArmas
Comida e poções

Root Soup
Comida e poções
48x5
Mushroom Stew
Comida e poções
32x6
Strong Beer
Comida e poções
30x2
Essence of Healing
Comida e poções
25x4
Rice Schnapps
Comida e poções
13x6
Grilled Meat
Comida e poções
7x10
Grilled Scavenger Meat
Comida e poções
7x7
Bread
Comida e poções
6x8
Rice
Comida e poções
5x18
Water
Comida e poções
4x10
Chaves

Lockpick
Chaves
15x6
Mercadorias
Os valores são o valor base do item em minério - os pedaços de minério mágico que são a única moeda da Colônia. O que você de fato paga ou recebe varia com a margem do mercador e a sua reputação.
Onde encontrar Silas
Combate
Their stats
190
Health
19
Strength
80
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Silas wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Silas in 4 to 6 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 4 to 6 hits to drop
A weak-spot hit can spike higher.
Silas's health.
Silas' Axe (about 80 Dexterity) drops you in 1 to 2 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Saque
Confirmed drops
These are the items Silas actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.









