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Silas Comerciante

Mercenário · Assentamento Novo

Silas

Mercenário do Assentamento Novo. Um comerciante de quem você pode comprar e para quem pode vender, carregando 18 mercadorias.

Assentamento
Assentamento Novo
Papel
Mercenário
Em estoque
18 mercadorias

Compra e vende

18 mercadorias

Os valores são o valor base do item em minério - os pedaços de minério mágico que são a única moeda da Colônia. O que você de fato paga ou recebe varia com a margem do mercador e a sua reputação.

Onde encontrar Silas

Location of Silas on the overworld map

Local

Assentamento
Assentamento Novo
No mundo aberto
Sim

Combate

Their stats

190

Health

19

Strength

80

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Silas wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Silas' AxeSignature
Damage
55
Damage type
Edge
Needs Strength
45
Worth
202

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·4 to 6 hits to drop

You drop Silas in 4 to 6 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 4 to 6 hits to drop

A weak-spot hit can spike higher.

Target health

Silas's health.

Silas's Edge armour0
Their hit on you78 to 130

Silas' Axe (about 80 Dexterity) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Saque

These are the items Silas actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Mais mercadores do Assentamento Novo