Skip to content
GothicWiki
Merdarion Formateur

Water Mage · Nouveau camp

Merdarion

Water Mage du Nouveau camp. Dépense tes points d'apprentissage ici pour étudier Mana.

Camp
Nouveau camp
Rôle
Water Mage
Enseigne
1 compétence

Enseigne

1 compétence

Les points d'apprentissage viennent des quests et des kills. La plupart des formateurs exigent la bonne réputation avec leur camp - et parfois un chapitre de l'histoire - avant de t'accepter.

Où trouver Merdarion

Location of Merdarion on the overworld map

Lieu

Camp
Nouveau camp
Sur la carte du monde
Oui

Combat

Their stats

500

Health

50

Strength

150

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Water RobeWater Mage armour
Edge10
Blunt40
Point40
Energy5
Fire30
Ice20
Wind20

The armour Merdarion wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

No signature weapon is recorded for Merdarion, so the matchup below uses their stats and a typical KDW weapon as a guide.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous30 to 50 per hit·10 to 17 hits to drop

You drop Merdarion in 10 to 17 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 10 to 17 hits to drop

A weak-spot hit can spike higher.

Target health

Merdarion's health.

Merdarion's Edge armour-10
Their hit on you91 to 153

Unarmed (fists) (about 150 Dexterity) drops you in 1 hit through your armour.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

Confirmed drops

These are the items Merdarion actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Plus de formateurs du Nouveau camp