FormateurPeasant · Nouveau camp
Homer
Peasant du Nouveau camp. Dépense tes points d'apprentissage ici pour étudier Force.
- Camp
- Nouveau camp
- Rôle
- Peasant
- Enseigne
- 1 compétence
Enseigne
1 compétenceLes points d'apprentissage viennent des quests et des kills. La plupart des formateurs exigent la bonne réputation avec leur camp - et parfois un chapitre de l'histoire - avant de t'accepter.
Où trouver Homer
Combat
Their stats
70
Health
7
Strength
20
Dexterity
Base attributes at Gothic (Standard) difficulty.
Typical Peasant armour
Not confirmedNo martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Homer in 2 hits; they drop you in 3 to 4.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 2 hits to drop
A weak-spot hit can spike higher.
Homer's health.
Morning Star (about 20 Dexterity) drops you in 3 to 4 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.
Loot
Confirmed drops

Morning Star
Signature weapon
79
Rice
Carried
x4
Bread
Carried

Rice Schnapps
Carried

Pipe
Carried

Razor
Carried

Jug
Carried

Mercury
Carried
These are the items Homer actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.













