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ScarOld Camp

Mercenario · Old Camp

Scar

Mercenario del Old Camp. Habla con el jugador.

Tiene diálogoOtOwnershipStart
Campamento
Old Camp
Gremio
Mercenario
Rutinas
3

Dónde encuentras a Scar

Location of Scar on the overworld map

Ubicación

Región
Campamento Viejo
En el mundo

Combate

Their stats

800

Health

80

Strength

75

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Heavy Ore Baron ArmorOre Baron armour
Edge30
Blunt80
Point80
Energy8
Fire15
Ice15
Wind15

The armour Scar wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Scar's SwordSignature
Damage
85
Damage type
Edge
Needs Strength
70
Worth
315

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous18 to 30 per hit·27 to 45 hits to drop

You drop Scar in 27 to 45 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

18 to 30

per swing · 27 to 45 hits to drop

A weak-spot hit can spike higher.

Target health

Scar's health.

Scar's Edge armour-30
Their hit on you96 to 160

Scar's Sword (about 80 Strength) drops you in 1 hit through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Botín

Confirmed drops

These are the items Scar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voz y diálogo

Líneas de voz
19
Escenas del héroe
5
Temas de diálogo
4

Más del Old Camp