Old CampGuardia · Old Camp
Orry
Guardia del Old Camp. Habla con el jugador.
- Campamento
- Old Camp
- Gremio
- Guardia
- Rutinas
- 5
Dónde encuentras a Orry
Combate
Their stats
100
Health
10
Strength
35
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Orry wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Orry in 2 to 4 hits; they drop you in 2 to 3.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
30 to 50
per swing · 2 to 4 hits to drop
A weak-spot hit can spike higher.
Orry's health.
Crude Sword (about 35 Dexterity) drops you in 2 to 3 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Botín
Confirmed drops

Crude Sword
Signature weapon
31
Light Crossbow
Carried

Bolt
Carried
x11
Apple
Carried

Ore Nugget
Carried
x10
Abandoned Mine key
Carried
These are the items Orry actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voz y diálogo
- Líneas de voz
- 62
- Escenas del héroe
- 12
- Temas de diálogo
- 9
Conversaciones
5 temasPorque es un caos. Ahí cada uno va a lo suyo. Comparado con ellos, el Campamento Viejo es un puto templo. 3 líneas
- Porque es un caos. Ahí cada uno va a lo suyo. Comparado con ellos, el Campamento Viejo es un puto templo.
- Como controlamos la zona de intercambio, los del Campamento Nuevo tampoco reciben productos frescos del exterior. Por eso tienen un grupo de bandidos que roban todo lo que pueden.
- ¿Por qué es tan malo ese "Campamento Nuevo"?
Well, don't piss off the ore barons, that's a good start. Same goes for us warders - we are next in the chain of command. Oh, and the Shadows may be lower than that, but they have a lot of sway as well, so you want them to be your friends.3 líneas
- Well, don't piss off the ore barons, that's a good start. Same goes for us warders - we are next in the chain of command. Oh, and the Shadows may be lower than that, but they have a lot of sway as well, so you want them to be your friends.
- At the end of the day, just think hard about who you're gonna piss off in here. You're a freshie, so folk in the Old Camp will see you as a digger by default.
- Any advice you can give me about the Old Camp?
Make sure you get to the camp safely.1 línea
- Make sure you get to the camp safely.
Yeah, fate of every freshie. They call it "the Cleansing."4 líneas
- Yeah, fate of every freshie. They call it "the Cleansing."
- There's bastards, I'll give you that. But just pay your protection money and you'll be fine.
- A couple of guys beat me up when I got out of the water. One was wearing armor just like yours.
- Are all of you Old Campers this friendly?
Hmm ... maybe try the abandoned mine farther down the canyon. There could be some weapons. 4 líneas
- Hmm ... maybe try the abandoned mine farther down the canyon. There could be some weapons.
- Don't settle for the first pickaxe you can find, though - they're heavy and slow.
- Use them as a last resort.
- Any idea where I can find a weapon?






