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JoruSwamp Camp

Novice · Swamp Camp

Joru

Novice del Swamp Camp. Habla con el jugador.

Tiene diálogoAfterTalkingCampDividedEscapeFollowOwnershipStartWait
Campamento
Swamp Camp
Gremio
Novice
Rutinas
7

Dónde encuentras a Joru

Location of Joru on the overworld map

Ubicación

Región
Campamento del Pantano
En el mundo

Misiones

1 misión

Combate

Their stats

Level 6+60 XP

148

Health

15

Strength

15

Dexterity

55

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Novice's ArmorNovice armour
Edge10
Blunt10
Point5
Energy12
Fire12
Ice12
Wind12

Joru's own protection values per damage channel - what your hits are reduced by. The Novice armour above is their gear.

Their weapon

Lester's MediatorSignature
Damage
60
Damage type
Blunt
Needs Strength
52
Worth
220

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous50 per hit·3 hits to drop

You drop Joru in 3 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

50

per connecting swing · 3 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Joru's health at Gothic.

Joru's Edge protection-10
Their hit on you70

Lester's Mediator (15 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Botín

Confirmed drops

These are the items Joru actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voz y diálogo

Líneas de voz
46
Escenas del héroe
11
Temas de diálogo
10

Conversaciones

8 temas
Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.3 líneas
  1. Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.
  2. Maybe one of the other gurus can help you? I don't know, man. Look around.
  3. Where do I find scrolls with Sleeper magic?
That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.8 líneas
  1. That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.
  2. If you want his attention, try and use a magic scroll in his vicinity.
  3. Not a Windfist, of course - try putting one of his students to sleep or something, you get the idea.
  4. Baal Namib, the one by the entrance, is a tough nut. I think Lester might be able to help you out here - just ask him when the old man is not around.
  5. The other gurus aren't as hard to impress ... just make yourself useful, and make sure they notice.
  6. Sure thing - you scratch my back, I scratch yours.
  7. I helped you out. Your turn now: how do I impress the gurus?
  8. All right. Thanks for the tips.
Ah, ¿quieres unirte a nosotros? Mira qué bien. Veamos... Mmm, sí, a lo mejor puedo ayudarte.4 líneas
  1. Ah, ¿quieres unirte a nosotros? Mira qué bien. Veamos... Mmm, sí, a lo mejor puedo ayudarte.
  2. Aunque sea un novicio, conozco a esa gente mejor que la mayoría.
  3. Dicho lo cual, antes quiero que me hagas un favor. ¿Has ido ya a ver a Fortuno?
  4. Quiero ganarme el favor de los baals. ¿Tienes algún consejo?
¿Ya tienes tu ración diaria, entonces? Dámela y tenemos un trato.2 líneas
  1. ¿Ya tienes tu ración diaria, entonces? Dámela y tenemos un trato.
  2. Me lo pensaré.
Supongo que podría considerarse el intendente. Es quien nos reparte nuestra ración diaria de rollos.2 líneas
  1. Supongo que podría considerarse el intendente. Es quien nos reparte nuestra ración diaria de rollos.
  2. Me lo pensaré.
Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them. 3 líneas
  1. Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them.
  2. There are ways to work around that, but they are different for each of them. I can give you some tips.
  3. Here are some smoke rolls for you.
Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice. 1 línea
  1. Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice.
Todavía no. Pero Kalom no nos proporciona muchos rollos.5 líneas
  1. Todavía no. Pero Kalom no nos proporciona muchos rollos.
  2. Solo los gurús reciben suficiente hierba de pantano como para elevarse al reino espiritual.
  3. Pero no me importa... Algún día seré un gurú y tendré lo necesario para ver a nuestro maestro en toda su gloria.
  4. Algún día...
  5. ¿Y bien? ¿El Durmiente ha hablado ya con vosotros?

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