Facciones · 5 campamentos
Campamentos y gremios de Gothic 1 Remake
La Barrera hizo una prisión; los prisioneros hicieron una sociedad. Tres grandes campamentos y un puñado de marginados se reparten el Valle: cada uno con su propia ley, sus propios gremios y su propio precio de entrada.
- Campamentos
- 5
- Población
- 508
- El mayor
- Old Camp
Old Camp
Iron law under the Old Camp barons.
The largest camp in the Mining Valley. Held by ore-baron Gomez and his Heavy Mercenaries, the Old Camp trades magic ore to the King in exchange for survival supplies. Joining means swearing fealty to the barons and pulling a guard shift on the walls.
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New Camp
The free miners who broke the King's monopoly.
A breakaway settlement founded by Lee, ex-King's General. The New Camp mines its own ore and the Water Mages hoard it for a magic ritual to break the Barrier. Templars guard the camp; Org Mercenaries patrol the road.
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Swamp Camp
The Sleeper's faithful in the wet south.
A cult settlement deep in the swamps, devoted to the Sleeper. The Gurus brew swamp-weed and worship; Templars enforce silence. They want the Barrier to fall by waking their god - not by destroying it.
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Old Mine
The depleted mine the barons abandoned.
The first mine - drained of ore and overrun by Minecrawlers. Still home to old prisoners and forgotten outposts. The deeper levels hide much older secrets.
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Free Mine
Where the New Camp pulls its ore.
The independent mine the New Camp diggers work outside the Old Camp's reach. Guarded by Org Mercenaries; raided by Old Camp Guards.
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Unirse a un campamento
Un estandarte, y el resto se cierran
Tres poderes pugnan por el valle: el Campamento Viejo, el Campamento Nuevo y el Campamento del Pantano de la Hermandad del Sleeper. Eres libre de cortejar a los tres a la vez y llevar cada línea de admisión tan lejos como permita. Sin embargo, en el momento en que te comprometes con uno, las puertas de los otros dos se cierran para esa partida. Cada uno tiene una primera cara a la que debes ganarte para empezar: Thorus abre el paso al Campamento Viejo, Lares al Campamento Nuevo y Lester al Campamento del Pantano.
Gremios · 20
Las facciones dentro de los campamentos
Cada campamento cobija varios gremios. Mercenarios y magos, novicios y templarios, ciudadanos y forajidos: veinte facciones distintas por el Valle, cada una con su propia armadura, sus propias reglas, su propia plantilla.

Citizen
107Free workers and traders inside the camps. No formal weapons training, often armed with clubs and short blades.

Guard
104Old Camp watch-guards. The first line at the camp gate.

Novice
76Initiates of the Sleeper's cult in the Swamp Camp. Wear simple robes and serve the Gurus.

Org Mercenary
68Free-camp mercenaries paid in ore. Independent contractors who guard the New Camp's road.

TPL
55Templars - armoured guardians of the Sleeper's temple in the Swamp Camp.

Soldier
45King's-trained warriors, mostly serving the New Camp under Lee. Disciplined and well-armored.

Peasant
28Farmers, cooks, and ore-handlers inside the camps. Unarmed and unranked.

BAN
27Bandits - outlaws who refuse all three camps and prey on travelers.

STT
27Sleeper Templars - Sleeper-loyal warriors hidden in temple precincts.

SFB
17Sleeper Faith Brothers - initiates devoted to waking the Sleeper.

GUR
10Gurus - high-tier monks of the Sleeper's cult, masters of runes and swamp-rituals.

KDW
6KDW guild members in the Mining Valley.

Fire Mage
5The Magicians of Fire - Innos's order - sheltered in the Old Camp inside the Castle. They study the runes that bind the Barrier.

Mercenary
5Heavy guards of the Old Camp. Loyal to the barons and the ore trade. Wear heavy armor; field one- and two-handed steel.

WOC
5WOC guild members in the Mining Valley.

SC
3SC guild members in the Mining Valley.

IE
2IE guild members in the Mining Valley.

WSC
2WSC guild members in the Mining Valley.

NON
1NON guild members in the Mining Valley.

Diego's Men
1Diego's small band - the original break-out crew who survived the dust of the prison-fall.