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Templar armourHohe Bedrohung

Gegnerklasse

Templar

Sect Camp temple guardian, devoted and armoured. Triffst du einen gewöhnlichen, sind dies die Zahlen, gegen die du anzukämpfen hast.

Leben
190
Stärke
19
Geschicklichkeit
85
Bedrohung
Hohe Bedrohung

Kannst du einen besiegen?

Dies sind typische Zahlen für die Klasse, keine einzelne feste Kreatur. Die genaue Stärke, das Leben und die Ausrüstung schwanken von einem Templar zum nächsten, also nimm dies als Leitfaden für den Kampf statt als exakten Wert.

Their stats

190

Health

19

Strength

85

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Templar's ArmorTemplar armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

Typical Templar kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

Judgment SwordTypical Templar weapon
Damage
30
Damage type
Edge
Needs Strength
20
Worth
145

Typical Templar weapon, shown as a guide. The exact sidearm varies by instance.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·4 to 6 hits to drop

You drop Templar in 4 to 6 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 4 to 6 hits to drop

A weak-spot hit can spike higher.

Target health

Templar's health.

Templar's Edge armour0 (est.)
Their hit on you66 to 110

Judgment Sword (about 85 Dexterity) drops you in 1 to 2 hits through your armour.

Typical Templar weapon; the exact one varies.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Andere Gegnertypen