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Geringe Bedrohung

Gegnerklasse

Peasant

Leben
76
Stärke
15
Bedrohung
Geringe Bedrohung

Kannst du einen besiegen?

Dies sind typische Zahlen für die Klasse, keine einzelne feste Kreatur. Die genaue Stärke, das Leben und die Ausrüstung schwanken von einem Peasant zum nächsten, also nimm dies als Leitfaden für den Kampf statt als exakten Wert.

Their stats

Level 5+50 XP

76

Health

15

Strength

10

Dexterity

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their armour

Estimated

No protection on record for the Peasant. Expect little to no protection beyond plain clothing.

Their weapon

CutterTypical Peasant weapon
Damage
15
Damage type
Edge
Needs Strength
10
Worth
18

Typical Peasant weapon, shown as a guide. The exact sidearm varies by instance.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable60 per hit·2 hits to drop

You drop Peasant in 2 hits; they drop you in 4.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

60

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Peasant's health at Gothic.

Peasant's Edge protection0 (est.)
Their hit on you25

Cutter (15 Strength) drops you in 4 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Typical Peasant weapon; the exact one varies.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Beute

Typical drops

Aggregated from the confirmed inventories of every Peasant in the game: the percentage is how many of them carry the item, the count the typical stack. Worn armour is never dropped.

Andere Gegnertypen