Kannst du einen besiegen?
Dies sind typische Zahlen für die Klasse, keine einzelne feste Kreatur. Die genaue Stärke, das Leben und die Ausrüstung schwanken von einem Schürfer zum nächsten, also nimm dies als Leitfaden für den Kampf statt als exakten Wert.
Their stats
Level 5+50 XP76
Health
15
Strength
10
Dexterity
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their armour
EstimatedNo protection on record for the Scraper. Expect little to no protection beyond plain clothing.
Their weapon
- Damage
- 7
- Damage type
- Edge
- Needs Strength
- 5
- Worth
- 4
Typical Scraper weapon, shown as a guide. The exact sidearm varies by instance.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Scraper in 2 hits; they drop you in 5.
Your attack
Damage type
Your defence
Your hit
60
per connecting swing · 2 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Scraper's health at Gothic.
Pickaxe (15 Strength) drops you in 5 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Typical Scraper weapon; the exact one varies.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Beute
Typical drops
Aggregated from the confirmed inventories of every Schürfer in the game: the percentage is how many of them carry the item, the count the typical stack. Worn armour is never dropped.