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Shadow armourMäßig

Gegnerklasse

Shadow

Old Camp scavenger crew, the diggers' muscle. Triffst du einen gewöhnlichen, sind dies die Zahlen, gegen die du anzukämpfen hast.

Leben
80
Stärke
8
Geschicklichkeit
20
Bedrohung
Mäßig

Kannst du einen besiegen?

Dies sind typische Zahlen für die Klasse, keine einzelne feste Kreatur. Die genaue Stärke, das Leben und die Ausrüstung schwanken von einem Shadow zum nächsten, also nimm dies als Leitfaden für den Kampf statt als exakten Wert.

Their stats

80

Health

8

Strength

20

Dexterity

Base attributes at Gothic (Standard) difficulty.

Their armour

Estimated
Studded Vest and Mail Shirt IIShadow armour
Edge8
Blunt22
Point30
Energy9
Fire5
Ice2
Wind1

Typical Shadow kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

Old BattleaxeTypical Shadow weapon
Damage
67
Damage type
Edge
Needs Strength
54
Worth
1273

Typical Shadow weapon, shown as a guide. The exact sidearm varies by instance.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous31 to 52 per hit·2 to 3 hits to drop

You drop Shadow in 2 to 3 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

31 to 52

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Shadow's health.

Shadow's Edge armour-8 (est.)
Their hit on you49 to 82

Old Battleaxe (about 20 Dexterity) drops you in 1 to 2 hits through your armour.

Typical Shadow weapon; the exact one varies.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Andere Gegnertypen