Gegnerklasse
Shadow
Old Camp scavenger crew, the diggers' muscle. Triffst du einen gewöhnlichen, sind dies die Zahlen, gegen die du anzukämpfen hast.
- Leben
- 80
- Stärke
- 8
- Geschicklichkeit
- 20
- Bedrohung
- Mäßig
Kannst du einen besiegen?
Dies sind typische Zahlen für die Klasse, keine einzelne feste Kreatur. Die genaue Stärke, das Leben und die Ausrüstung schwanken von einem Shadow zum nächsten, also nimm dies als Leitfaden für den Kampf statt als exakten Wert.
Their stats
80
Health
8
Strength
20
Dexterity
Base attributes at Gothic (Standard) difficulty.
Their armour
EstimatedTypical Shadow kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
- Damage
- 67
- Damage type
- Edge
- Needs Strength
- 54
- Worth
- 1273
Typical Shadow weapon, shown as a guide. The exact sidearm varies by instance.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Shadow in 2 to 3 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
31 to 52
per swing · 2 to 3 hits to drop
A weak-spot hit can spike higher.
Shadow's health.
Old Battleaxe (about 20 Dexterity) drops you in 1 to 2 hits through your armour.
Typical Shadow weapon; the exact one varies.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.