Kannst du einen besiegen?
Dies sind typische Zahlen für die Klasse, keine einzelne feste Kreatur. Die genaue Stärke, das Leben und die Ausrüstung schwanken von einem Bandit zum nächsten, also nimm dies als Leitfaden für den Kampf statt als exakten Wert.
Their stats
Level 10+100 XP136
Health
30
Strength
30
Dexterity
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their armour
EstimatedTypical Bandit kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
- Damage
- 23
- Damage type
- Blunt
- Needs Strength
- 19
- Worth
- 79
Typical Bandit weapon, shown as a guide. The exact sidearm varies by instance.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Bandit in 4 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
40
per connecting swing · 4 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Bandit's health at Gothic.
Morning Star (30 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Typical Bandit weapon; the exact one varies.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Beute
Typical drops

Ore Nugget
Carried
x12100%
Essence of Healing
Carried
94%
Lockpick
Carried
89%
Rice
Carried
89%
Rice Schnapps
Carried
x289%
Torch
Carried
x289%
Arrow
Carried
x1951%
Longbow
Carried
51%
Grilled Meat
Carried
49%
Tumbler
Carried
49%
Plate
Carried
46%
Teeth
Carried
46%
Bread
Carried
40%
Morning Star
Carried
37%
Wolf's claws
Carried
37%
Razor
Carried
34%
Bloodfly Sting
Carried
31%
Aggregated from the confirmed inventories of every Bandit in the game: the percentage is how many of them carry the item, the count the typical stack. Worn armour is never dropped.