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WolfNew Camp

Org Mercenary · New Camp

Wolf

Org Mercenary des New Camp. Spricht mit dem Spieler.

Hat DialogCraftingArmorFMTakenOwnershipStart
Lager
New Camp
Gilde
Org Mercenary
Routinen
4

Wo du Wolf findest

Location of Wolf on the overworld map

Ort

Region
Neues Lager
In der Oberwelt Ja

Quests

1 Quest

Charakteristische Ausrüstung

Lehrt

1 Fähigkeit

Kampf

Their stats

Level 12+120 XP

2,000

Health

150

Strength

150

Dexterity

2,000

Mana

2,000

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Mercenary's ArmorMercenary armour
Edge150
Blunt150
Point150
Energy150
Fire150
Ice150
Wind150

Wolf's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.

Their weapon

MaceSignature
Damage
35
Damage type
Blunt
Needs Strength
27
Worth
197

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous1 per hit·2000 hits to drop

You drop Wolf in 2000 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

1

per connecting swing · 2000 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Wolf's health at Gothic.

Wolf's Edge protection-150
Their hit on you180

Mace (150 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

Sells / stock

These are the items Wolf actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Stimme und Dialog

Sprachzeilen
56
Helden-Szenen
17
Dialogthemen
11

Gespräche

3 Themen
Seht ihn euch an. Gerade erst in der Kolonie angekommen, und schon einer von uns.1 Zeile
  1. Seht ihn euch an. Gerade erst in der Kolonie angekommen, und schon einer von uns.
Jeder, der zu uns gehört, braucht eine anständige Rüstung.2 Zeilen
  1. Jeder, der zu uns gehört, braucht eine anständige Rüstung.
  2. Ich will meine Rüstung verbessern.
Kann ich nicht tun ... Lares reißt mir den Kopf ab, wenn ich unsere Sachen an Fremde verkaufe.1 Zeile
  1. Kann ich nicht tun ... Lares reißt mir den Kopf ab, wenn ich unsere Sachen an Fremde verkaufe.

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