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MyxirNew Camp

KDW · New Camp

Myxir

KDW des New Camp. Spricht mit dem Spieler.

Hat DialogBeachLeftBeachRightOwnershipStartTalkMiltenAwayTeleportWait
Lager
New Camp
Gilde
KDW
Routinen
7

Wo du Myxir findest

Location of Myxir on the overworld map

Ort

Region
New Camp
In der Oberwelt Ja

Kampf

Their stats

500

Health

50

Strength

150

Dexterity

2,000

Mana

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Water RobeWater Mage armour
Edge10
Blunt40
Point40
Energy5
Fire30
Ice20
Wind20

The armour Myxir wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

No signature weapon is recorded for Myxir, so the matchup below uses their stats and a typical KDW weapon as a guide.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous30 to 50 per hit·10 to 17 hits to drop

You drop Myxir in 10 to 17 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30 to 50

per swing · 10 to 17 hits to drop

A weak-spot hit can spike higher.

Target health

Myxir's health.

Myxir's Edge armour-10
Their hit on you91 to 153

Unarmed (fists) (about 150 Dexterity) drops you in 1 hit through your armour.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

Confirmed drops

  • Ice Bolt

    Carried

  • Extract of Healing

    Carried

  • Elixir of Magic Energy

    Carried

    x99
  • Flame Thorn

    Carried

  • Raven Herbs

    Carried

  • Ore Nugget

    Carried

    x6

These are the items Myxir actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Stimme und Dialog

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