New CampOrg Mercenary · New Camp
Wedge
Org Mercenary des New Camp. Spricht mit dem Spieler.
- Lager
- New Camp
- Gilde
- Org Mercenary
- Routinen
- 4
Wo du Wedge findest
Quests
1 QuestLehrt
2 FähigkeitenKampf
Their stats
120
Health
12
Strength
50
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Wedge wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Wedge in 2 to 4 hits; they drop you in 1 to 2.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 2 to 4 hits to drop
A weak-spot hit can spike higher.
Wedge's health.
Mace (about 50 Dexterity) drops you in 1 to 2 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Loot
Confirmed drops

Streitkolben
Signature weapon
197
Dietrich
Carried
x2
Erzbrocken
Carried
x14
Reis
Carried
x2
Reisschnaps
Carried

Fackel
Carried
x2
Essenz heilender Kraft
Carried

Schüssel
Carried

Gebratenes Fleisch
Carried

Brot
Carried

Wolfskrallen
Carried

Langbogen
Carried

Arrow
Carried
x14
These are the items Wedge actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Stimme und Dialog
- Sprachzeilen
- 55
- Helden-Szenen
- 7
- Dialogthemen
- 8
Gespräche
6 ThemenDepends. What do you wanna know?2 Zeilen
- Depends. What do you wanna know?
- Was kannst du mir beibringen?
You'd like to know that, wouldn't you! It's not too difficult to begin with.4 Zeilen
- You'd like to know that, wouldn't you! It's not too difficult to begin with.
- Above all, you have to make sure that your lockpick doesn't break off.
- If you're a little bit more patient in the future, you'll see that you won't need that many lockpicks any more!
- Wie werde ich besser im Schlösseröffnen?
Only when you've gained some experience can you tell when a lockpick is going to break. It makes a different sound!4 Zeilen
- Only when you've gained some experience can you tell when a lockpick is going to break. It makes a different sound!
- I think you have it. Learn to listen for the gentle clicking of the lock and you won't lose so many lockpicks in future.
- An expert in this field stands a good chance of opening a trunk without breaking his lockpick.
- Wie werde ich ein Meister im Öffnen von Schlössern?
So, du willst also ein paar Leute um ihre Sachen erleichtern? Nun gut.5 Zeilen
- So, du willst also ein paar Leute um ihre Sachen erleichtern? Nun gut.
- Einige halten es für eine gute Idee, ihre Sachen in einem Beutel am Gürtel zu tragen. Um die geht's hier.
- Du kannst immer erwischt werden, also geh das Risiko nur dann ein, wenn außer deinem Opfer niemand da ist.
- Und sei bloß leise! Selbst der schnellste Griff macht ein Geräusch. Stellst du dich dumm an, ist ruckzuck die Fresse dick.
- Ich will ein besserer Taschendieb werden.
Du bist zwar schon gut, aber ein paar Tricks kann ich dir noch zeigen.3 Zeilen
- Du bist zwar schon gut, aber ein paar Tricks kann ich dir noch zeigen.
- Du kannst so verstohlen sein wie eine Katze, manchmal wirst du doch bemerkt.
- Also sei immer schön vorsichtig. Sei sicher, dass dich niemand sieht.
Shh ... hey, you!3 Zeilen
- Shh ... hey, you!
- Yes, you. Come over for a second.
- Who? Me?






