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JesseOld Camp

Citizen · Old Camp

Jesse

Citizen des Old Camp. Spricht mit dem Spieler.

Hat DialogOwnershipStart
Lager
Old Camp
Gilde
Citizen
Routinen
2

Wo du Jesse findest

Location of Jesse on the overworld map

Ort

Region
Altes Lager
In der Oberwelt Ja

Kampf

Their stats

Level 5+50 XP

88

Health

20

Strength

10

Dexterity

40

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Jesse's own protection values per damage channel - what your hits are reduced by.

Their weapon

Nail ClubSignature
Damage
11
Damage type
Blunt
Needs Strength
7
Worth
13

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Favourable55 per hit·2 hits to drop

You drop Jesse in 2 hits; they drop you in 4.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

55

per connecting swing · 2 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Jesse's health at Gothic.

Jesse's Edge protection-5
Their hit on you26

Nail Club (20 Strength) drops you in 4 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Jesse actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Stimme und Dialog

Sprachzeilen
15
Helden-Szenen
11
Dialogthemen
10

Gespräche

4 Themen
You did? Great. That makes us even. 2 Zeilen
  1. You did? Great. That makes us even.
  2. I gave Bloodwyn your ten.
We are. One hand washes the other. 1 Zeile
  1. We are. One hand washes the other.
Well, how should I have known that?2 Zeilen
  1. Well, how should I have known that?
  2. That's all? I spent ten nuggets for something I already knew?
Hey, you. That was you who refused to pay Bloodwyn, right?6 Zeilen
  1. Hey, you. That was you who refused to pay Bloodwyn, right?
  2. Just want to warn you. You see, Bloodwyn paid several folks to give you a hard time.
  3. For example, I saw him talking to that guy over there, Herek. And gods know who else.
  4. Oh? Shit. Well, you're still standing, so I guess that's a good sign. Anyway, I'm sure he isn't the only guy Bloodwyn talked to, so look out for yourself.
  5. What do you want?
  6. Your warning about Herek comes a bit late.

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