Old CampCitizen · Old Camp
Jesse
Citizen des Old Camp. Spricht mit dem Spieler.
- Lager
- Old Camp
- Gilde
- Citizen
- Routinen
- 2
Wo du Jesse findest
Kampf
Their stats
Level 5+50 XP88
Health
20
Strength
10
Dexterity
40
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedJesse's own protection values per damage channel - what your hits are reduced by.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Jesse in 2 hits; they drop you in 4.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 2 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Jesse's health at Gothic.
Nail Club (20 Strength) drops you in 4 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Nagelkeule
Equipped weapon
13
Spitzhacke
Carried

Wasser
Carried
These are the items Jesse actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Stimme und Dialog
- Sprachzeilen
- 15
- Helden-Szenen
- 11
- Dialogthemen
- 10
Gespräche
4 ThemenYou did? Great. That makes us even. 2 Zeilen
- You did? Great. That makes us even.
- I gave Bloodwyn your ten.
We are. One hand washes the other. 1 Zeile
- We are. One hand washes the other.
Well, how should I have known that?2 Zeilen
- Well, how should I have known that?
- That's all? I spent ten nuggets for something I already knew?
Hey, you. That was you who refused to pay Bloodwyn, right?6 Zeilen
- Hey, you. That was you who refused to pay Bloodwyn, right?
- Just want to warn you. You see, Bloodwyn paid several folks to give you a hard time.
- For example, I saw him talking to that guy over there, Herek. And gods know who else.
- Oh? Shit. Well, you're still standing, so I guess that's a good sign. Anyway, I'm sure he isn't the only guy Bloodwyn talked to, so look out for yourself.
- What do you want?
- Your warning about Herek comes a bit late.






