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DustyOld Camp

Citizen · Old Camp

Dusty

Citizen des Old Camp. Spricht mit dem Spieler.

Hat DialogFollowOwnershipOwnership_SwampPrepareritualStart
Lager
Old Camp
Gilde
Citizen
Routinen
5

Wo du Dusty findest

Location of Dusty on the overworld map

Ort

Region
Old Camp
In der Oberwelt Ja

Quests

1 Quest

Kampf

Their stats

50

Health

5

Strength

20

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Citizen armour

Not confirmed

No martial armour on record for the Citizen. Expect little to no protection beyond plain clothing.

Their weapon

ClubSignature
Damage
5
Damage type
Blunt
Needs Strength
5
Worth
2

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Dusty in 1 to 2 hits; they drop you in 4 to 7.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Dusty's health.

Dusty's Edge armour0 (typical)
Their hit on you12 to 20

Club (about 20 Dexterity) drops you in 4 to 7 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

Loot

Confirmed drops

These are the items Dusty actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Stimme und Dialog

Sprachzeilen
23
Helden-Szenen
10
Dialogthemen
6

Gespräche

4 Themen
Huh. What was that saying about gift horses? Anyway. I'm ready when you are.3 Zeilen
  1. Huh. What was that saying about gift horses? Anyway. I'm ready when you are.
  2. Just remember the bribe, okay? We'll need a hundred nuggs at least.
  3. I will.
We're really doin' this, are we? Okay. Let's take the south gate, though - the guys at the north gate are way too uptight, they don't take bribes. 4 Zeilen
  1. We're really doin' this, are we? Okay. Let's take the south gate, though - the guys at the north gate are way too uptight, they don't take bribes.
  2. And you do the talkin' - I ain't good with that stuff.
  3. I'm ready. Let's go to the Swamp Camp.
  4. Will do. Let's go.
You'd ... why?4 Zeilen
  1. You'd ... why?
  2. So ... you're gonna help me get there?
  3. What if I give you those one hundred nuggets for the guards?
  4. Let's just say you're not the only one who wants to see your face in the Swamp Camp.
Cause I'm not sure what it's like over there. I had a mate here, Melvin, and he took off last week. 3 Zeilen
  1. Cause I'm not sure what it's like over there. I had a mate here, Melvin, and he took off last week.
  2. I ain't heard from him since ... until I do, I'll stay here.
  3. If you don't like it here, why don't you leave?

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