New CampPeasant · New Camp
Jeremiah
Peasant des New Camp. Spricht mit dem Spieler.
- Lager
- New Camp
- Gilde
- Peasant
- Routinen
- 2
Wo du Jeremiah findest
Im Gespräch erwähnt
1 PersonKampf
Their stats
Level 8+80 XP124
Health
35
Strength
13
Dexterity
75
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedJeremiah's own protection values per damage channel - what your hits are reduced by.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Jeremiah in 3 hits; they drop you in 2.
Your attack
Damage type
Your defence
Your hit
55
per connecting swing · 3 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Jeremiah's health at Gothic.
Shortsword (35 Strength) drops you in 2 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Kurzschwert
Equipped weapon
24
Reis
Carried
x5
Reiner Alkohol
Carried

Becher
Carried

Erzbrocken
Carried
x15
Reisschnaps
Carried
x2
Sells / stock

Wurzelsuppe
For sale
48x5
Pilztopf
For sale
32x6
Starkbier
For sale
30x2
Essenz heilender Kraft
For sale
25x4
Dietrich
For sale
15x6
Reisschnaps
For sale
13x6
Gebratenes Fleisch
For sale
7x10
Gegrilltes Scavenger- Fleisch
For sale
7x7
Brot
For sale
6x8
Kerze
For sale
6x2
Reis
For sale
5x18
Rasiermesser
For sale
4x2
Wasser
For sale
4x10
Schüssel
For sale
2x3
Fackel
For sale
2x2
Becher
For sale
2x4
Arrow
For sale
1x12
Erzbrocken
For sale
1x14
These are the items Jeremiah actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Stimme und Dialog
- Sprachzeilen
- 10
- Helden-Szenen
- 3
- Dialogthemen
- 3
Gespräche
1 ThemaHe's a bastard, that's what. He acts all chummy, but in truth, he's just the gang lord of a band of ruffians who force the weaker to work the fields for them. 5 Zeilen
- He's a bastard, that's what. He acts all chummy, but in truth, he's just the gang lord of a band of ruffians who force the weaker to work the fields for them.
- The only one who could stand up to them is Horatio, but he's gone all soft since they threw him in here.
- One day, he even told me that sometimes, he's THIS close to knocking that bastard's lights out, but he just won't do it.
- I think it has to do with an "oath he swore to himself" or something like that.
- Was kannst du mir über den Reislord erzählen?







