New CampPeasant · New Camp
Jeremiah
Peasant des New Camp. Spricht mit dem Spieler.
- Lager
- New Camp
- Gilde
- Peasant
- Routinen
- 2
Wo du Jeremiah findest
Im Gespräch erwähnt
1 PersonKampf
Their stats
80
Health
8
Strength
35
Dexterity
Base attributes at Gothic (Standard) difficulty.
Typical Peasant armour
Not confirmedNo martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Jeremiah in 2 to 3 hits; they drop you in 2 to 4.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 2 to 3 hits to drop
A weak-spot hit can spike higher.
Jeremiah's health.
Shortsword (about 35 Dexterity) drops you in 2 to 4 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.
Loot
Sells / stock

Wurzelsuppe
For sale
48x5
Pilztopf
For sale
32x6
Starkbier
For sale
30x2
Essenz heilender Kraft
For sale
25x4
Dietrich
For sale
15x6
Reisschnaps
For sale
13x6
Gebratenes Fleisch
For sale
7x10
Gegrilltes Scavenger- Fleisch
For sale
7x7
Brot
For sale
6x8
Kerze
For sale
6x2
Reis
For sale
5x18
Rasiermesser
For sale
4x2
Wasser
For sale
4x10
Schüssel
For sale
2x3
Fackel
For sale
2x2
Becher
For sale
2x4
Arrow
For sale
1x12
Erzbrocken
For sale
1x14
These are the items Jeremiah actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Stimme und Dialog
- Sprachzeilen
- 10
- Helden-Szenen
- 3
- Dialogthemen
- 3
Gespräche
1 ThemaHe's a bastard, that's what. He acts all chummy, but in truth, he's just the gang lord of a band of ruffians who force the weaker to work the fields for them. 5 Zeilen
- He's a bastard, that's what. He acts all chummy, but in truth, he's just the gang lord of a band of ruffians who force the weaker to work the fields for them.
- The only one who could stand up to them is Horatio, but he's gone all soft since they threw him in here.
- One day, he even told me that sometimes, he's THIS close to knocking that bastard's lights out, but he just won't do it.
- I think it has to do with an "oath he swore to himself" or something like that.
- Was kannst du mir über den Reislord erzählen?







