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ArtoOld Camp

Mercenary · Old Camp

Arto

Mercenary des Old Camp. Spricht mit dem Spieler.

Hat DialogOtOwnershipStart
Lager
Old Camp
Gilde
Mercenary
Routinen
3

Wo du Arto findest

Location of Arto on the overworld map

Ort

Region
Old Camp
In der Oberwelt Ja

Kampf

Their stats

700

Health

70

Strength

70

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Heavy Ore Baron ArmorOre Baron armour
Edge30
Blunt80
Point80
Energy8
Fire15
Ice15
Wind15

The armour Arto wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Arto's SwordSignature
Damage
65
Damage type
Edge
Needs Strength
54
Worth
224

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous18 to 30 per hit·24 to 39 hits to drop

You drop Arto in 24 to 39 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

18 to 30

per swing · 24 to 39 hits to drop

A weak-spot hit can spike higher.

Target health

Arto's health.

Arto's Edge armour-30
Their hit on you78 to 130

Arto's Sword (about 70 Strength) drops you in 1 to 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Loot

These are the items Arto actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Stimme und Dialog

Sprachzeilen
3
Helden-Szenen
3
Dialogthemen
3

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