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Cord Instrutor

Soldier · New Camp

Cord

Soldier do New Camp. Gaste seus pontos de aprendizado aqui para estudar Dexterity, Strength.

Assentamento
New Camp
Papel
Soldier
Ensina
2 habilidades

Ensina

2 habilidades

Os pontos de aprendizado vêm de missões e mortes. A maioria dos instrutores quer a reputação certa com o Assentamento deles - e às vezes um capítulo da história - antes de te aceitar.

Onde encontrar Cord

Location of Cord on the overworld map

Local

Assentamento
New Camp
No mundo aberto
Sim

Combate

Their stats

210

Health

21

Strength

150

Dexterity

2,000

Mana

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Mercenary's ArmorMercenary armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Cord wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Cord's CleaverSignature
Damage
60
Damage type
Edge
Needs Strength
50
Worth
220

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·4 to 6 hits to drop

You drop Cord in 4 to 6 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 4 to 6 hits to drop

A weak-spot hit can spike higher.

Target health

Cord's health.

Cord's Edge armour0
Their hit on you123 to 205

Cord's Cleaver (about 150 Dexterity) drops you in 1 hit through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Saque

Confirmed drops

These are the items Cord actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Mais instrutores do New Camp