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HoratioNew Camp

Peasant · New Camp

Horatio

Peasant of the New Camp. Speaks to the player.

Has dialogueStart
Camp
New Camp
Guild
Peasant
Routines
1

Where you find Horatio

Location of Horatio on the overworld map

Location

Region
New Camp
On overworld Yes

Teaches

1 skill

Mentioned in conversation

1 person

Combat

Their stats

90

Health

9

Strength

45

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Peasant armour

Not confirmed

No martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.

Their weapon

CutterSignature
Damage
15
Damage type
Edge
Needs Strength
10
Worth
18

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Even fight36 to 60 per hit·2 to 3 hits to drop

You drop Horatio in 2 to 3 hits; they drop you in 2 to 3.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Horatio's health.

Horatio's Edge armour0 (typical)
Their hit on you33 to 55

Cutter (about 45 Dexterity) drops you in 2 to 3 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

Loot

Confirmed drops

These are the items Horatio actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
29
Hero scenes
18
Dialogue topics
17

Conversations

9 topics
Hmm ... all right. I swore to never attack anyone again, but teaching someone is different. 3 lines
  1. Hmm ... all right. I swore to never attack anyone again, but teaching someone is different.
  2. I WILL take on the Ricelord. If you help me.
  3. I'm listening.
Hm. Say I could - what would you use your strength for? 2 lines
  1. Hm. Say I could - what would you use your strength for?
  2. Can you teach me to get stronger?
And before you know it, you have another bastard on your hands. No ... I won't teach you. 2 lines
  1. And before you know it, you have another bastard on your hands. No ... I won't teach you.
  2. To make sure the bastards here respect me.
The best self defense is runnin' away. Crackin' skulls won't make you any happier. 2 lines
  1. The best self defense is runnin' away. Crackin' skulls won't make you any happier.
  2. To defend myself.
Hmm ... you wouldn't be the first to try that. 2 lines
  1. Hmm ... you wouldn't be the first to try that.
  2. To take on the Rice Lord and his goons.
Sure. And remember: use this for a just cause. And ONLY for that.2 lines
  1. Sure. And remember: use this for a just cause. And ONLY for that.
  2. That was useful. Thanks.
I'm not going to. Unless you came up with a better reason?2 lines
  1. I'm not going to. Unless you came up with a better reason?
  2. About you teaching me ...
Thought so.2 lines
  1. Thought so.
  2. I haven't.
I have. I want to take on the Rice Lord and his goons. 1 line
  1. I have. I want to take on the Rice Lord and his goons.

More of the New Camp