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Rice LordNew Camp

Peasant · New Camp

Rice Lord

Peasant des New Camp. Spricht mit dem Spieler. 2 platzierte Instanzen in der Welt.

Hat Dialog
Lager
New Camp
Gilde
Peasant
Routinen
0

Wo du Rice Lord findest

Location of Rice Lord on the overworld map

Ort

Region
New Camp
Spawns 2In der Oberwelt Ja

Kampf

Their stats

100

Health

10

Strength

50

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Peasant armour

Not confirmed

No martial armour on record for the Peasant. Expect little to no protection beyond plain clothing.

Their weapon

ScepterSignature
Damage
26
Damage type
Edge
Needs Strength
20
Worth
100

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous36 to 60 per hit·2 to 3 hits to drop

You drop Rice Lord in 2 to 3 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

36 to 60

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Rice Lord's health.

Rice Lord's Edge armour0 (typical)
Their hit on you42 to 71

Scepter (about 50 Dexterity) drops you in 2 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

Loot

These are the items Rice Lord actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Stimme und Dialog

Sprachzeilen
0
Helden-Szenen
2
Dialogthemen
2

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