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MelvinSwamp Camp

Citizen · Swamp Camp

Melvin

Citizen do Swamp Camp. Fala com o jogador.

Tem diálogoCampDividedConfrontationOwnershipStartWaitDusty
Assentamento
Swamp Camp
Guilda
Citizen
Rotinas
5

Onde encontrar Melvin

Location of Melvin on the overworld map

Local

Região
Assentamento do Pântano
No mundo aberto Sim

Combate

Their stats

60

Health

6

Strength

25

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Digger's TrousersDigger armour
Edge0
Blunt0
Point0
Energy0
Fire0
Ice0
Wind0

The armour Melvin wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

ClubSignature
Damage
5
Damage type
Blunt
Needs Strength
5
Worth
2

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Melvin in 1 to 2 hits; they drop you in 4 to 6.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Melvin's health.

Melvin's Edge armour0
Their hit on you15 to 25

Club (about 25 Dexterity) drops you in 4 to 6 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Saque

Confirmed drops

These are the items Melvin actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voz e diálogo

Falas dubladas
40
Cenas do herói
3
Tópicos de diálogo
2

Conversas

1 tópico
Ah, é? Então pede pra ele cair na real. 3 falas
  1. Ah, é? Então pede pra ele cair na real.
  2. Pera, eu conheço o Dusty. Já falei com ele antes.
  3. Vou falar isso pra ele.

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