Swamp CampGUR · Swamp Camp
Cor Angar
GUR do Swamp Camp. Fala com o jogador.
- Assentamento
- Swamp Camp
- Guilda
- GUR
- Rotinas
- 5
Onde encontrar Cor Angar
Ensina
3 habilidadesCombate
Their stats
300
Health
30
Strength
90
Dexterity
Base attributes at Gothic (Standard) difficulty.
Typical GUR armour
Not confirmedTypical GUR kit, shown as a guide. The exact armour varies from one GUR to the next, so treat these as a rough guide.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Cor Angar in 5 to 9 hits; they drop you in 1.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
36 to 60
per swing · 5 to 9 hits to drop
A weak-spot hit can spike higher.
Cor Angar's health.
Red Wind (about 90 Dexterity) drops you in 1 hit through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.
Saque
Confirmed drops

Red Wind
Signature weapon
400
Sleep
Carried

Extract of Magic Energy
Carried
x4
Northern Dark
Carried

Dreamcall
Carried
x3
These are the items Cor Angar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
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