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Cor AngarSwamp Camp

GUR · Swamp Camp

Cor Angar

GUR do Swamp Camp. Fala com o jogador.

Tem diálogoAfterInvocationCallsleeperOwnershipStandAroundForFiveHoursStart
Assentamento
Swamp Camp
Guilda
GUR
Rotinas
5

Onde encontrar Cor Angar

Location of Cor Angar on the overworld map

Local

Região
Assentamento do Pântano
No mundo aberto Sim

Ensina

3 habilidades

Combate

Their stats

Level 30+300 XP

600

Health

90

Strength

65

Dexterity

200

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Novice's ArmorNovice armour
Edge30
Blunt30
Point25
Energy28
Fire30
Ice28
Wind28

Cor Angar's own protection values per damage channel - what your hits are reduced by. The GUR armour above is their gear.

Their weapon

Red WindSignature
Damage
105
Damage type
Edge
Needs Strength
90
Worth
400

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous30 per hit·20 hits to drop

You drop Cor Angar in 20 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

30

per connecting swing · 20 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Cor Angar's health at Gothic.

Cor Angar's Edge protection-30
Their hit on you190

Red Wind (90 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Saque

Confirmed drops

These are the items Cor Angar actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voz e diálogo

Falas dubladas
0
Cenas do herói
2
Tópicos de diálogo
1

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