HandlarzOutsider · Stara Kopalnia
Santino
Outsider ze Stara Kopalnia. Handlarz, od którego możesz kupować i któremu sprzedawać, mający 18 towarów.
- Obóz
- Stara Kopalnia
- Rola
- Outsider
- Na stanie
- 18 towarów
Kupuje i sprzedaje
18 towarówJedzenie i mikstury
Klucze

Lockpick
Klucze
15x8
Towary

Candle
Towary
6x5
Plate
Towary
2x4
Tumbler
Towary
2x6
Arrow
Towary
1x32
Bolt
Towary
1x24
Ore Nugget
Towary
1x42
Wooden spoon
Towary
1x5
Wartości to podstawowa wartość przedmiotu w rudzie - bryłkach magicznej rudy, które są jedyną walutą Kolonii. To, co faktycznie płacisz lub otrzymujesz, zależy od marży kupca i twojej reputacji.
Gdzie znaleźć Santino
Walka
Their stats
70
Health
7
Strength
30
Dexterity
Base attributes at Gothic (Standard) difficulty.
Worn armour
ConfirmedThe armour Santino wears, with its protection on each channel. Worn armour is never dropped.
Can you beat them?
Work in progressDial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.
This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.
You drop Santino in 2 to 3 hits; they drop you in 2 to 4.
Your attack
Weapon skill
Untrained: critical hits are rare.
Damage type
Your defence
Your hit
24 to 40
per swing · 2 to 3 hits to drop
A weak-spot hit can spike higher.
Santino's health.
Thorn of Wounds (about 30 Dexterity) drops you in 2 to 4 hits through your armour.
Their confirmed signature weapon.
Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.
Approximate. Enemy health and damage scale with your in-game difficulty settings.
Łup
These are the items Santino actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.



