Sztuka · 50 zaklęć
Zaklęcia i runy Gothic 1 Remake
Zwoje rzuca się raz, runy na zawsze
Każde zaklęcie Kolonii, wspinające się po Kręgach Magii. Każde noszone jest jako jednorazowy zwój, wielokrotna runa lub oba. Ogień dla sług Innosa, lód i burza dla Magów Wody oraz nekrotyczne szepty, których kult Śniącego wolałby, byś nigdy nie odczytał.
- Zaklęcia
- 50
- Kręgi
- 8
- Zwoje
- 43
- Runy
- 26
Jak działa magia
Naucz się to czytać
Zanim jakikolwiek zwój czy runa ci odpowie, musisz nauczyć się czytać runiczne pismo. Bez wyszkolenia pergamin to tylko atrament.
Zwój lub runa
Zwój zużywa się w chwili, gdy go odczytasz, i rzuca zaklęcie raz. Runa jest trwała, wsunięta w pasek skrótów i rzucana raz za razem.
Mana i Kręgi
Każde rzucenie drenuje manę. A zaklęcie posłucha cię dopiero, gdy poznasz Krąg Magii, który nim rządzi.
50 zaklęć
Fire
First Circle5 zaklęćThe realm of Innos. Magicians of Fire wield destructive flame against the undead, demons, and the cult of the Sleeper.
Ice
Second Circle3 zaklęciaCold-element magic of containment and restraint. Slows enemies, freezes them in place, shatters armor.
Lightning
Third Circle2 zaklęciaArcing arcane current. Strikes single targets hard or chains across grouped enemies.
Holy
Third Circle4 zaklęciaLight-element spells of healing and consecration. The mark of the Magicians of Fire.
Mind
Fourth Circle22 zaklęciaSpells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollRuneCharm
Better keep this between us.
Mind
ScrollRuneControl
Take over the mind, control the body.
Mind
ScrollFear
Fills a target's mind with enough fear to make it flee.
Mind
ScrollShrink Monster
Makes even the greatest beasts look small.
Mind
ScrollRuneSleep
What you need right now is rest.
Mind
ScrollTransform into Biter
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Bloodfly
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Bloodhound
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Fire Lizard
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Harpy
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Lizard
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Lurker
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Meatbug
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Minecrawler
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Molerat
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Orc Dog
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Razor
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Scavenger
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Shadowbeast
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Snapper
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Swampshark
Spells that touch the will of the target - charm, fear, control, transformation.
Mind
ScrollTransform into Wolf
Spells that touch the will of the target - charm, fear, control, transformation.
Movement
Fourth Circle8 zaklęćTeleport, jump, levitate, lift objects with the mind.
Movement
ScrollRuneFist of Wind
A violent and focused blast of air, hurling the target backwards.
Movement
RuneRune 'Teleport to the Sunken Tower'
Takes one to the Sunken Tower.
Movement
ScrollRuneStorm Fist
A furious punch, carried by the wrath of the storm.
Movement
ScrollRuneTelekinesis
Not within your reach? Not a problem.
Movement
RuneTeleport to the Fire Mages
Takes one to the Fire Mages' chambers.
Movement
RuneTeleport to the Necromancer
Takes one to Xardas' library.
Movement
RuneTeleport to the Swamp Camp
Takes one to the Swamp Camp.
Movement
RuneTeleport to the Water Mages
Takes one to the Water Mages' caves.
Summon
Fifth Circle2 zaklęciaCalls beasts, golems, or demons to fight at your side.
Death
Sixth Circle4 zaklęciaNecrotic magic of the Sleeper's cult - drains, debilitates, raises servants.