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STT · Old Camp

Omid

STT ze Old Camp. Mówi do gracza.

Ma dialogStart
Obóz
Old Camp
Gildia
STT
Rutyny
1

Gdzie znaleźć Omid

Location of Omid on the overworld map

Lokacja

Region
Stary Obóz
Na mapie świata Tak

Walka

Their stats

50

Health

5

Strength

20

Dexterity

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Shadow's DressShadow armour
Edge20
Blunt35
Point35
Energy10
Fire50
Ice30
Wind30

The armour Omid wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

Farmer's DefenseSignature
Damage
14
Damage type
Edge
Needs Strength
10
Worth
32

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable24 to 40 per hit·2 to 3 hits to drop

You drop Omid in 2 to 3 hits; they drop you in 3 to 5.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

24 to 40

per swing · 2 to 3 hits to drop

A weak-spot hit can spike higher.

Target health

Omid's health.

Omid's Edge armour-20
Their hit on you17 to 29

Farmer's Defense (about 20 Dexterity) drops you in 3 to 5 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Łup

Confirmed drops

These are the items Omid actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

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