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Milten

Mag Ognia ze Old Camp.

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Gdzie znaleźć Milten

Location of Milten on the overworld map

Lokacja

Na mapie świata Tak

Charakterystyczny sprzęt

  • Milten

    scroll

Stan fabularny

Pojawia się w Śnie Śniącego
  • ·SleeperTest_Milten - Combat
  • ·Sleeper Temple Region Trait Dream Milten

Walka

Their stats

1,000

Health

100

Strength

30

Dexterity

150

Mana

Base attributes at Gothic (Standard) difficulty.

Worn armour

Confirmed
Fire RobeFire Mage armour
Edge15
Blunt20
Point20
Energy5
Fire40
Ice10
Wind10

The armour Milten wears, with its protection on each channel. Worn armour is never dropped.

Their weapon

No signature weapon is recorded for Milten, so the matchup below uses their stats and a typical Fire Mage weapon as a guide.

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Dangerous27 to 45 per hit·23 to 38 hits to drop

You drop Milten in 23 to 38 hits; they drop you in 1 to 2.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

27 to 45

per swing · 23 to 38 hits to drop

A weak-spot hit can spike higher.

Target health

Milten's health.

Milten's Edge armour-15
Their hit on you61 to 103

Unarmed (fists) (about 100 Strength) drops you in 1 to 2 hits through your armour.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings.

Łup

Confirmed drops

These are the items Milten actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Głos i dialog

Kwestie głosowe
244
Sceny bohatera
23
Tematy dialogowe
19

Rozmowy

5 tematów
All right. Master Corristo was saddened at your lack of trust. 3 linie
  1. All right. Master Corristo was saddened at your lack of trust.
  2. However, he thanks you for delivering this letter, and said you can go see Torrez about your reward.
  3. All right. Corristo thanks you for delivering this letter. He said you can go see Torrez about your reward.
Ruszamy w drogę.2 linie
  1. Ruszamy w drogę.
  2. Do zobaczenia.
Ah, very good - I'll make sure Corristo gets it.3 linie
  1. Ah, very good - I'll make sure Corristo gets it.
  2. I don't have a reward right here, but I'm sure the Water Mages will compensate you.
  3. I have a letter from the Water Mages.
Oh, I'm afraid that will be difficult. I'm the only apprentice they have taken in since the barrier, and that was only because I did something for Master Corristo. 4 linie
  1. Oh, I'm afraid that will be difficult. I'm the only apprentice they have taken in since the barrier, and that was only because I did something for Master Corristo.
  2. In other words, unless you do something that will draw his attention, it's unlikely they'll give you a chance.
  3. Oh, and of course you'll have to be a member of the Old Camp as well.
  4. What do I have to do so the mages accept me as an apprentice?
He's usually just outside the temple. 3 linie
  1. He's usually just outside the temple.
  2. Of course, he's inside at night, so you'll have to catch him before dusk.
  3. Where can I find this Torrez?

Więcej ze Old Camp