Skip to content
GothicWiki
JesseOld Camp

Citizen · Old Camp

Jesse

Citizen ze Old Camp. Mówi do gracza.

Ma dialogOwnershipStart
Obóz
Old Camp
Gildia
Citizen
Rutyny
2

Gdzie znaleźć Jesse

Location of Jesse on the overworld map

Lokacja

Region
Stary Obóz
Na mapie świata Tak

Walka

Their stats

50

Health

5

Strength

20

Dexterity

Base attributes at Gothic (Standard) difficulty.

Typical Citizen armour

Not confirmed

No martial armour on record for the Citizen. Expect little to no protection beyond plain clothing.

Their weapon

Nail ClubSignature
Damage
11
Damage type
Blunt
Needs Strength
7
Worth
13

Can you beat them?

Work in progress

Dial in your own weapon and gear. Each swing varies, so you see a damage band; the matching armour channel is subtracted on both sides.

This matchup is still being refined, so treat the numbers as a guide while we sharpen them against real fights.

Difficulty
Favourable36 to 60 per hit·1 to 2 hits to drop

You drop Jesse in 1 to 2 hits; they drop you in 4 to 6.

Your attack

Weapon damage
Strength
Dexterity

Weapon skill

Untrained: critical hits are rare.

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

36 to 60

per swing · 1 to 2 hits to drop

A weak-spot hit can spike higher.

Target health

Jesse's health.

Jesse's Edge armour0 (typical)
Their hit on you15 to 26

Nail Club (about 20 Dexterity) drops you in 4 to 6 hits through your armour.

Their confirmed signature weapon.

Each hit = weapon damage + attribute (Strength for melee, Dexterity for ranged) minus their armour, never below 1. The game varies every swing, so we show a band from a low roll up to a clean full hit rather than one fixed number. Weapon skill is a tier (Untrained, Trained, Master) that sets how often a rare weak-spot critical lands; it does not change the band.

Approximate. Enemy health and damage scale with your in-game difficulty settings. This NPC's exact armour is typical guild gear, not their confirmed loadout.

Łup

These are the items Jesse actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Głos i dialog

Kwestie głosowe
15
Sceny bohatera
11
Tematy dialogowe
10

Rozmowy

4 tematy
You did? Great. That makes us even. 2 linie
  1. You did? Great. That makes us even.
  2. I gave Bloodwyn your ten.
We are. One hand washes the other. 1 linia
  1. We are. One hand washes the other.
Well, how should I have known that?2 linie
  1. Well, how should I have known that?
  2. That's all? I spent ten nuggets for something I already knew?
Hey, you. That was you who refused to pay Bloodwyn, right?6 linii
  1. Hey, you. That was you who refused to pay Bloodwyn, right?
  2. Just want to warn you. You see, Bloodwyn paid several folks to give you a hard time.
  3. For example, I saw him talking to that guy over there, Herek. And gods know who else.
  4. Oh? Shit. Well, you're still standing, so I guess that's a good sign. Anyway, I'm sure he isn't the only guy Bloodwyn talked to, so look out for yourself.
  5. What do you want?
  6. Your warning about Herek comes a bit late.

Więcej ze Old Camp